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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z  Misc

Abstract strategy game

An abstract strategy game is a board game with perfect information, no chance, and (usually) two players. Many of the world's classic board games, including checkers, chess, go, and mancala, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other.

What counts as an abstract strategy game?

A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. In practice, however, many games are commonly classed as abstract strategy games which do not strictly meet these criteria. Games suchas Backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as “abstract strategy” at some point or another, despite having a luck or bluffing element. The pragmatic definition seems to be that if a game is strategic and is abstract, the term “abstract strategy” should be applicableâ€"this definition is unappealing to purists because the broader class of games falls clearly outside the scope of the techniques of theoretical analysis appropriate to “pure” abstract strategy games.

The analysis of a “pure” abstract strategy game tends to fall under combinatorial game theory. Abstract strategy games with hidden information, bluffing or simultaneous-move elements are better served by Von Neumann-Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.

In some abstract strategy games there are multiple starting positions of which it is suggested that one be randomly determined: at the very least, in all conventional abstract strategy games a starting player needs to be chosen by some means extrinsic to the game. Some games, such as Arimaa and DVONN, have the players build the starting position in a separate initial phase which itself conforms strictly to abstract strategy game principles. However, most people would consider that although one is then starting each game from a different position, the game itself still has no luck element. Indeed, Bobby Fischer promoted randomizing the starting position of a game of chess in order to increase the game's dependence on thinking at the board, which is surely the chief object of an abstract strategy design.

Favorite abstract strategy games

According to two prominent websites which collect user ratings for board games, these are the abstract strategy games highest rated by players (as of July 2006):
BoardGameGeek>Internet Top 100 Games List
1.YINSHThrough the Desert *
2.GoTorres **
3.Through the Desert *Ingenious **
4.DVONNHive
5.Ingenious **Go
6.Blokus *Blokus
7.ZÈRTZDVONN
8.Torres **ZÈRTZ
9.HivePueblo *
10.GIPFYINSH
11.Blokus DuoTa Yü **
12.Zendo **Zendo **
13.A Gamut of Games (book)Trax
14.ChessChess
15.Rumis *Hex
16.PÜNCTThe Very Clever Pipe Game **
17.Ta Yü **Twixt
18.Pueblo *Black Box **
19.DeflexionBlue and Gray
20.Hey! That's My Fish! *Shogi
This table uses BoardGameGeek's categorization of 'abstract strategy game', which is not necessarily consistently applied. For this reason games which support more than two players have been marked with * and games which violate some other part of the strict definition (such as having a random element or hidden information) have been marked with **.

List of abstract strategy games

Chess and chess-like games

* Chaturanga
* Western Chess
* Janggi (Korean Chess)
* Makruk (Thai Chess)
* Shogi
** Shogi variants
* Xiangqi
* Other Chess-like games

Paper and pencil games

* Dots and Boxes
* Sprouts
* Noughts and Crosses, also known as Tic-Tac-Toe

"n-in-a-row" games

Those marked † can conveniently be played as paper and pencil games.
* Boku
* Check Lines
* Connect Four †
* Connect6 †
* Gomoku †
* Morris - Three, Six and Nine Men's Morris
* Neutreeko
* Pente, a slight simplification of Ninuki-renju
* Qubic
* Renju
* Teeko

Other games

Those marked † can conveniently be played as paper and pencil games.
* Abalone
* Alak
* Alquerque
* The Game of the Amazons (also known as Amazons)
* Andantino †
* Arimaa
* Ataxx
* Bagha-Chall
* Blokus
* Breakthrough
* Cathedral
* Chinese Checkers
* Crossings
* Death Stacks
* Draughts (also known as Checkers)
* Entropy (1977 and 1994 games)
* Epaminondas
* Fanorona
* Fitchneal
* Five Field Kono
* Focus
* Fox games, such as Foxes and geese
* The GIPF project games:
*# GIPF
*# TAMSK
*# ZÈRTZ
*# DVONN
*# YINSH
*# PÜNCT
* Go
* Gobblet
* Gonnect
* Gounki
* Halma
* Havannah †
* Hex †
* Hexdame
* Hijara
* Hive
* Hnefatafl
* Jungle
* Kensington
* L Game
* Lasca
* Lines of Action
* Lotus
* Mak-yek
* Mancala and related games
* Martian Chess (for two to six players)
* Mozaic
* Nim †
* Orbit
* Othello, also known as Reversi
* Phutball
* Pylos
* Quarto
* Quoridor
* Rhumb Line
* Rubik's Checkers Challenge
* Rubik's Eclipse
* Rubik's Illusion
* Rubik's Infinity
* Rubik's Magic Strategy Game
* Rhythmomachy
* Spangles
* Tafl games
* Tanbo
* Terrace
* Three Musketeers
* Thud
* Trax †
* Turnabout
* TwixT († with modified rules)
* Y †

See also

* Mind Sports Olympiad

External links

* Joao P. Neto's World of Abstract Games
* Mark Thompson's Abstract Games page
* "Defining the Abstract" by J. Mark Thompson
* The University of Alberta Games Group
* Glenn Rhoads' Assorted Fun page
* David Eppstein's CGT page



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