Algebraic chess notation
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Chessboard notation |
Algebraic chess notation is the method used today by all competition
chess organizations and most books, magazines, and newspapers to record and describe the play of chess games. The form most commonly used, and primarily described here, is also called
abbreviated (or short) algebraic notation or
SAN to distinguish it from the
expanded (or long) algebraic notation variant now referred to as
LAN. Beginning in the 1970s, the abbreviated algebraic notation eventually came to replace
descriptive chess notation in
English chess literature, although this notation can be found in older literature. Algebraic notation was already commonly used in other languages.
The notation begins by identifying each square of the
chessboard witha unique coordinate.First, the
files (that is, lines running parallel to the direction theplayers are facing) are labelled with lowercase letters
a through
h,from the left of the "white" player.So the "
a" file is to white's left, and to black's right.Then the
ranks (lines running horizontally between the players) are numbered from
1 to
8, starting from white's home rank.Thus, black's home rank is rank
8.Each square of the board, then, is uniquely identified by its fileletter and rank number.The white king, for example, starts the game on square
e1.The black knight on
b8 can move to
a6,
c6 or
d7 (provided the squares are vacant of other black pieces).
Each type of piece (other than pawns) is identified by an uppercaseletter, usually the first letter in the name of that piece in whateverlanguage is spoken by the player recording.English-speaking players use
K for
king,
Q for
queen,
R for
rook,
B for
bishop, and
N for
knight(since
K is already used).
S was also used for the knight in the early days of algebraic notation, from the German
Springer (this is still used in
chess problems, where N stands for the popular
fairy chess piece, the nightrider).
Players may use different letters in other languages.For example, French players use
F for bishop (from
fou).In chess literature written for an international audience, the language-specific letters are replaced by universal icons for the pieces, producing
Figurine notation.
Pawns are not indicated by a letter, but by the absence of such a letterâ€"it is not necessary to distinguish between pawns for normal moves, as only one pawn can move to any one square (captures are indicated differently; see below).
Each move of a piece is indicated by the piece's letter, plus thecoordinate of the destination square.For example
Be5 (move a bishop to
e5),
Nf3 (movea knight to
f3),
c5 (move a pawn to
c5â€"no initialin the case of pawn moves).In some publications, the pieces are indicated by graphicalrepresentations rather than by initials: for example,
.
Notation for captures
When a piece makes a capture, an
x is inserted between theinitial and the destination square.For example,
Bxe5 (bishop captures the piece on
e5).When a pawn makes a capture, the
file from which the pawndeparted is used in place of a piece initial.For example,
exd5 (pawn on the
e-file captures thepiece on
d5). A
colon (
:) is sometimes used instead, either in the same place the
x would go (
B:e5) or after the move (
Be5:).
En passant captures (see
pawn) are specifiedby the capturing pawn's file of departure, the
x, and thesquare to which it moves (not the location of the captured pawn),optionally followed by the notation "e.p."It is never
necessary to specify that a capture was
en passant because a capture from the same file but not
en passant would have a different destination square. Within the SAN (Standard Algebraic Notation) standard, the "x" capture indication is always required while the "e.p." en passant move suffix indication is always forbidden.
Disambiguating moves
If two identical pieces can move to the same square, the piece'sinitial is followed by: (1) if both pieces are on the same rank,the file of departure; (2) if both pieces are on the same file,the rank of departure.If pieces are on different ranks and files, method (1) is preferred.For example, with two knights on
g1 and
d2, either ofwhich might move to
f3, the move is indicated as
Ngf3or
Ndf3, as appropriate.With two knights on
g5 and
g1, the moves are
N5f3or
N1f3.As above, an
x may be used to indicate a capture: for example,
N5xf3.It may be necessary to identify a departing piece with both its file and its rank in unusual configurations (e.g. the player has three queens or three knights on the board).
Pawn promotion
If a pawn moves to its last rank, achieving promotion, the piecechosen is indicated after the move, for example
e1Q,
b8B.Sometimes an "=" sign is used:
f8=Q.
Castling
Castling is indicated by the special notations
0-0 for kingside castling and
0-0-0 for queenside (note that while this is what the
FIDE Handbook uses,
PGN requires
O-O and
O-O-O instead). Optionally, it may be indicated by the king's move; for example,
Kg1.
Check and checkmate
A move which places the opponent's
king in
check usually has the notation "+" added. Some use
†. (Sometimes
ch is used to indicate check.)
Double check is sometimes represented "++".
Checkmate can likewise be indicated "#" (some use "++" instead, but the
United States Chess Federation recommends "#"). Sometimes
‡ is used. The word 'mate' written at the end of the notation is also acceptable.
End of game
The notation
1-0 at the end of the moves indicates that white won,
0-1 indicates that black won, and
½-½ indicates a
draw.
Moves are generally written in one of two ways.
(1) written in two columns, as a white/black pair, preceded by the move number and a period:
1. e4 e52. Nf3 Nc63. Bb5 a6(2) in text:
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6.
Moves may be interspersed with text. When the score resumes with a black move, an
ellipsis (...) takes the place of the white move, for example:
1. e4 e5:
2. Nf3:Black now defends his pawn''':
2. ... Nc6:
3. Bb5 a6See
Sample chess game.
Here are the piece abbreviations used in various languages::
PGN
Chess games are often stored in computer files using
Portable Game Notation (PGN),which uses algebraic chess notation as well as additional markings to describe a game.
Long algebraic notation
Some computer programs (and people) use a variant of algebraic chess notation, termed
long algebraic notation or
fully expanded algebraic notation. In fully expanded algebraic notation, moves include both the starting and ending position separated by a hyphen. Examples include "e2-e4". Notations from short algebraic notation are frequently used in long algebraic notation in such constructions as "Nb1-c3" or "Rd3xd7". This notation takes more space and thus is not as commonly used. However it has the advantage of clarity, particularly for less skilled players or players learning the game.
Some books using primarily short algebraic notation use the long notation instead of the disambiguation forms.
Numeric notation
In international
correspondence chess the use of algebraic notation may cause confusion, since different languages have different names (and therefore different initials) for the pieces; hence the standard for transmitting moves in this form of chess is
ICCF numeric notation.
*
Main article:
punctuation (chess)The following short-hand notations are frequently used to comment moves:
*! a good move
*
an excellent move *? a mistake *?? a blunder *!? an interesting move that may not be best *?! a dubious move, but not easily refuted * forced move
and many others. See punctuation (chess) for a more complete list.*Sample chess game *Punctuation (chess)*FIDE rules on algebraic notation (see appendix E) *notation website
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