Bishop (chess)
A
bishop (♗♝) is a piece in the
board game of
chess. Each player begins the game with two bishops, one
light-squared and one
dark-squared. One starts between the king's
knight and the
king, the other between the queen's knight and the
queen. In
algebraic notation the starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. The canonical chessmen are now dated back to
Howard Staunton. The piece's deep groove symbolizes a bishop's (or abbot's) mitre (or miter).
The bishop has no restrictions in distance for each move, but is limited to diagonal movement, in any direction. Bishops cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece sits.
The bishops may be differentiated according to which wing they begin on, i.e. the
king's bishop and
queen's bishop. As a consequence of its diagonal movement, each bishop always remains on either the white or black squares, and so it is also common to refer to them as
light-squared or
dark-squared bishops.
Because the bishop has access to only thirty-two squares of the board, it is rather weaker than the
rook, to which all sixty-four squares of the board are accessible. Furthermore, a rook on an empty board always attacks fourteen squares, whereas a bishop attacks only seven to thirteen depending on how near it is to the center. A rook is generally worth about two
pawns more than a bishop.
Bishops are approximately equal in strength to knights. Bishops gain in relative strength towards the
endgame as more and more pieces are traded, and lines open up on which they can operate. When the board is empty, a bishop can operate on both wings simultaneously, whereas a knight takes several moves to hop across. In an open endgame, a pair of bishops is decidedly superior to a bishop and a knight or two knights. A player possessing a pair of bishops has a strategic weapon in the form of a long-term threat to trade down to an advantageous endgame.
On the other hand, in the early going a bishop may be hemmed in by pawns of both players, and thus be inferior to a knight which can hop over obstacles. Furthermore, on a crowded board a knight has many opportunities to
fork two enemy pieces. While it is technically possible for a bishop to fork, practical opportunities are rare. On the other hand, the bishop often
skewers a piece or
pins a piece.
A bishop which has trouble finding a good square for development in the center may be
fianchettoed, for example pawn g2-g3 and bishop f1-g2. This forms a strong defense for the
castled king on g1 and the bishop can often exert pressure on the long diagonal h1-a8. A fianchettoed bishop should not be given up lightly, because then the holes in the pawn formation around the king can easily prove disastrous.
A player with only one bishop should generally place their pawns on squares of the color that the bishop cannot move to. This allows the player to control squares of both colors, allows the bishop to move freely among the pawns, and helps fix enemy pawns on squares on which they can be attacked. A bishop which is impeded by friendly pawns is sometimes disparagingly called a "tall pawn", or more simply, a "bad bishop". However, a "bad" bishop may not be really bad, if it is outside its own pawns' pawn chains. A bad bishop can be made good by getting it outside the pawn chain.
In the position from the game Krasenkow versus Zvjaginsev, a thicket of black pawns hems in Black's bishop, so Black is effectively playing with one piece fewer than White. Although the black pawns also obstruct the white bishop, it has many more attacking possibilities, and thus is a good bishop vis-a-vis Black's bad bishop. Black resigned after another ten moves.
Complete game.
An
endgame in which each player has only one bishop, one controlling the dark squares and the other the light, will often result in a draw even if one player has a pawn or two more than the other. The players tend to gain control of squares of opposite colors, and a deadlock results. In endgames with same-colored bishops, however, even a minute advantage may be enough to win.
Bishops on opposite colors
In some cases with more pawns on the board, it is actually advantageous to have the bishops on opposite colors if one side has weak pawns. In the game of
Efim Bogoljubov versus Max Bluemich, 1925 (see diagram), both pairs of rooks and a white knight and black bishop have just been exchanged. White wins because of the bishops being on opposite colors making Black weak on the black squares, the weakness of Black's
isolated pawns on the queenside, and the weak
doubled pawns on the kingside (Reinfeld 1957:80-81). The game continued (in
algebraic chess notation): (
complete game)
29. Kd2 Ke7:30. Kc3 f6:31. Kd4 Be6:32. Kc5 Kd7:33. Kb6 g5:34. Kxa6 Kc7:35. Bb6+ Kc8:36. Bc5 Kc7:37. Bf8 f5:38. Bxg7 f4:39. Bf6 f3:40. gxf3 exf3:41. Bxg5 Bxh3:42. Bf4+ 1-0
*
Chess piece*
Chess piece point value*
Endgame*
Reuben Fine and
Pal Benko (2003).
Basic Chess Endings, McKay. ISBN 0-8129-3493-8
*
Karsten Müller and
Frank Lamprecht, (2001).
Fundamental Chess Endings, Gambit Publications. ISBN 1-901983-53-6
*
Fred Reinfeld (1947).
Reinfeld on the End-game in Chess, Dover