In the broadest possible sense, fencing is the art and science of armed combat involving cutting, stabbing or bludgeoning weapons directly manipulated by hand, rather than shot or thrown (in other words, swords, knives, pikes, bayonets, batons, clubs, and so on). In contemporary common usage, fencing tends to refer specifically to European schools of swordsmanship and to the modern Olympic sport that has evolved out of them.
There are many autonomous directions in contemporary fencing: *Sport fencing, also known as Olympic fencing, is the sort of fencing seen in most competitions (including the Olympic Games). It is conducted according to the rules laid down by the FIE (fencing's international governing body), which are roughly based on a set of conventions developed in the eighteenth and nineteenth centuries to govern the practice of fencing as a martial art and a gentlemanly accomplishment. The details of the game are subject to frequent revisions and amendments due to technical developments, ideological disagreements, and ongoing efforts to widen the sport's popular appeal. This article is predominantly about sport fencing. *Wheelchair fencing, an original paralympic sport, was developed in post WWII England. In this sport, minor modifications to the rules allow disabled fencers to fence all three weapons. The most apparent change is fencers sit in a wheelchair fastened to a frame and make their attacks and retreats by leaning their bodies. The proximity tends to increase the pace of bouts and requires considerable skill. *Classical fencing is differentiated from sport fencing as being closer (in various degrees) to swordplay as a martial art. Those who call themselves classical fencers may advocate the modern sport's return to what they see as more authentic practices. In some quarters, this debate has been extremely bitter and has resulted in a virtual schism between the mainstream fencing community and a group of traditionalists who want to reinstate the "classical fencing" of the late 19th and early 20th century. *Historical fencing is a type of historical martial arts reconstruction based on the surviving texts and traditions. Predictably, historical fencers study an extremely wide array of weapons from different regions and periods. They may work with bucklers, daggers, polearms, bludgeoning weapons etc.
*Academic fencing, or mensur, is a German student tradition. The combat, which uses a type of cutting saber known as the schlager, uses sharpened blades and takes place between members of different fraternities in accordance with a strictly delineated set of conventions, using special protective gear. The ultimate goal is the development of personal character, to show coolness and proper deportment in the face of a sharp blade. *Stage fencing is a type of fencing that seeks to achieve the maximum theatrical impact. Fights are generally choreographed, and fencing actions are often somewhat exaggerated. It is not an exclusive preserve of actors and stuntmen - some people do it as a hobby.
Finally, fencing is often incorporated into recreational roleplay with a historical or a fantasy theme (for example, see The Society for Creative Anachronism or Live-action roleplaying games). Technique and scoring systems vary widely from one group to the next, as do the weapons: depending on the local conventions, participants may use modern sport fencing weapons, period weapons or weapons invented specifically for the purpose (like boffers).
While the weapons fencers use differ in size and purpose, their basic construction remains similar across the disciplines. Every weapon has a blade and a hilt. The tip of the blade is generally referred to as the point. The hilt consists of a guard and a grip. The guard (also known as the coquille, or the bellguard) is a metal shell designed to protect the fingers. The grip is the weapon's actual handle. There are a number of commonly used variants (see grip (sport fencing)). The more traditional kind tend to terminate with a pommel, a heavy nut intended to act as a counterweight for the blade.
Foil
A foil fencer. Valid target (the torso) is in red.
The foil is a light and flexible weapon, originally developed in the mid 17th century as a training weapon for the court sword (a light one-handed sword designed almost exclusively for thrusting). It is the weapon that, traditionally, many students practice first. Hits can only be scored by hitting the valid target surface with the point of the weapon. The target area is restricted to the torso. A touch on an off-target area stops the bout but does not score a point. There are "right of way" conventions or priority rules, whose basic idea is that the first person to create a viable threat or the last person to successfully defend receives a "right" to hit. If two hits arrive more or less simultaneously, only the fencer who had the "right of way" receives a point. If priority cannot be assigned unambiguously, no points are awarded. The basic idea behind the foil rules was, originally, to encourage the defence of one's vital areas and to fence in a methodical way with initiative passing back and forth between the two fencers and no last minute counter-attacks which risk a double death.
The 1980's saw the widespread use of "flicks" â€" hits delivered with a whipping motion which bends the blade around the more traditional parries and makes it possible to touch otherwise inaccessible areas, such as the back of the opponent. This has been regarded by some fencers as an unacceptable departure from the tradition of realistic combat, where only rigid blades would be used, while others feel that the flick adds to the variety of possible attacks and targets, thereby expanding the game of foil. Ironically, flicks were not entirely an artifact of electronic scoring. Indeed, in 1896, The Lancet published an account of an early "electric scorer" and claimed among its advantages, that "flicks, or blows, or grazes produce no result."
A sabre fencer. Valid target (everything from the waist up, including the arms and head) is in red (exception: The hands, which are shown in red, are not valid targets).
The sabre is the "cutting" weapon, with a curved guard and a triangular blade. However, in modern electric scoring, a touch with any part of the sabre, point, flat or edge, as long as it is on target, will register a hit.
The modern sabre took its origins and traditions from the cavalry sabre. It is believed that the Hungarians introduced sabre fencing in Europe towards the end of the 18th century. Their sabre, derived from oriental scimitars, had a flat, slightly curved blade and was not as wide and thick as the French cavalry sabre. The Hungarians could not perfect their sabre until they were influenced by the Italian school, which helped them to perfect their teaching.
The target area in sabre is everything from the waist up, except for the hands.
Like foil fencing, sabre fencing uses right of way rules. However, the definition of an "attack" is different for the two weapons, and as a result, the right of way rules distinguish sabre and foil significantly. Sabre right of way rewards very fast fencing (on offense and defense), and so sabre fencing tends to be more aggressive in style than the other weapons.
The clothing which is worn in modern fencing is made of tough cotton or nylon. Kevlar was added to top level uniform pieces (jacket, knickers, underarm protector, and the bib of the mask) following the Smirnov incident at the 1982 World Championships in Rome. However, kevlar breaks down in chlorine and UV light, so the act of washing one's uniform and/or hanging it up in the sun to dry actually damaged the kevlar's ability to do the job.
In recent years other ballistic fabrics such as Dyneema have been developed that perform the puncture resistance function and which do not have kevlar's weakness. In fact, the FIE rules state that the entirety of the uniform (meaning FIE level clothing, as the rules are written for FIE tournaments) must be made of fabric that resists a force of 800 newtons (1600N in the mask bib).
The complete fencing kit includes the following items of clothing: *Form-fitting jacket, covering groin and with strap (croissard) which goes between the legs *Under-arm protector (plastron) which goes underneath the jacket and provides double protection on the sword arm side and upper arm. It is required to not have a seam in the armpit, which would line up with the jacket seam and provide a weak spot. *Glove, with a gauntlet that prevents swords going up the sleeve and causing injury, as well as protecting the hand and providing a good grip *Breeches (knickers), which are a pair of trousers. The legs are supposed to hold just below the knee. *Knee-length socks, which cover the rest of the leg. *Mask, including a bib which protects the neck. For competition, the bib must be sewn into the mask frame to eliminate a hole that might admit a blade. Thus, masks with snap-in bibs are not legal for competition. *Plastic chest protector, mandatory for female fencers to provide protection for the breasts. While male versions are also available, they were, until recently, primarily worn by instructors, who are hit far more often during training than their students. Since the change of the depression timing (see above), these are increasingly popular in foil, as the hard surface increases the likelihood of point bounce and thus a failure for a hit to register. Plastrons are still mandatory, though.
Traditionally, the uniform is white in colour. This is primarily to assist the judges in seeing touches scored (black being the traditional colour for masters), but rules against non-white uniforms may also have been intended to combat sponsorship and the commercialization of the sport. However, recently the FIE rules have been relaxed to allow coloured uniforms. The colour white might also be traced back to times before electronic scoring equipment, when the blades were sometimes covered in soot or coloured chalk to make a mark on the opponent's clothing. *Fencing Masters wear a heavier protective jacket, usually reinforced by plastic foam to cushion the numerous hits an instructor has to endure. *Sometimes in practice, masters wear a protective sleeve or a leg leather for protection of their fencing arm or leg.
The following description pertains to the practice of modern competitive fencing, as governed by the FIE and does not cover the many variations such as fencing within a circle popular with SCA enthusiasts.
Piste
A fencing bout takes place on a strip, or piste, which, according to the current FIE regulations, should be between 1.5 and 2 meters wide and 14 meters long. Two meters either side of the mid-point, there are two en-garde lines, where the fencers stand at the beginning of the bout. There are also two warning lines two metres from either end of the strip, to let a retreating fencer know that he is nearly out of space. Retreating off of the strip scores a touch for the opponent.
Participants
There are at least three people involved: two fencers and a referee.
The referee may be assisted by two or four side-judges. This was common practice prior to the introduction of electronic scoring. Their function is somewhat similar to that of linesmen in soccer. Their primary job used to be to watch for hits scored. Consequently, the arrival of the electronic scoring apparatus has rendered them largely redundant. Under current FIE rules, a fencer may ask for two side-judges (one to watch him, one to watch his opponent) or request another director, if he thinks that the referee is failing to notice some infringement of the rules on his opponent's part (such as use of the unarmed hand, substitution of the valid target area, breaching the boundary of the piste etc.).
Protocol
The referee stands at the side of the piste. The fencers walk on piste fully dressed, aside from the mask. If necessary, they plug their body wires into the spools connected to the electronic scoring apparatus and test their weapons against each other, to make sure everything is functioning. They then retreat to their en-garde lines.
Prior to starting a bout, the fencers must salute each other. Refusal to do so can result in a fencer's suspension or disqualification, however, the only mandatory salute is that of the opponent. They may also salute the president (referee) and their audience. In non-electric events the 4 judges should be saluted also. There are many variations of the salute, including some fairly theatrical ones, but the common theme is that the fencer stands upright, mask off, facing whomever he/she is saluting and raises his/her sword to a vertical position with the guard either at or just below face level, and then lowers it again. Various apocryphal stories about the origin of the salute circulate, like gladiators saluting each other in the arena, crusaders pointing their sword heavenward in pre-battle prayer, duellists showing each other that their swords are the same length, etc. The most likely source of the modern fencing salute is the "Present arms" command from military drill, which originated in the 16th century.
After the salutes are completed, the referee will call "En-garde!" The fencers put on their masks and adopt the fencing stance with the front foot behind the en-garde line and the blade in the sixte lineGuidance for referees, British Fencing Association, 2003.. They are now in the on-guard (en-garde) position. The referee then calls "Ready?" In some countries, the fencers are required to confirm that they are. Finally the referee will call "Play!" or "Fence!", and the bout will start. Judging is often done in French, in which case the referee will say "En garde. Prêt. Allez". (In some circles, beginning the bout with the order "fence" is deemed incorrect and is contrary to the rules in certain countries). To interrupt the bout the referee calls "Halt!" (if judging in French, the term is the same). A bout may be interrupted for several reasons: a touch has been made, the rules have been breached, the situation is unsafe, or the action has become so disorganized that the referee can no longer follow it. Once the bout is stopped, the referee will, if necessary, explain his reasons for stopping it, analyse what has just happened and award points or give out penalties. If a point has been awarded, then the competitors return to their en-garde lines; if not, they remain approximately where they were when the bout was interrupted. The referee will then restart the bout as before. If the fencers were within lunging distance when the bout was interrupted and they are not required to return to their en-garde lines, the referee will ask both fencers to give sufficient ground to ensure a fair start. A common way of establishing the correct distance is to ask both fencers to straighten their arms and to step back to the point where their weapon tips are almost touching.
This procedure is repeated until either one of the fencers has reached the required number of points (generally, 1, 5, 10 or 15, depending on the format of the bout) or until the time allowed for the bout runs out.
Fencing bouts are timed: the clock is started every time the referee calls "Play!" and stopped every time he calls "Halt!". The bout must stop when the designated time has been reached (this again, varies, depending on the format of the bout, three minutes to every five points is the norm). If the bout goes to full time, the fencer who has scored more hits wins. If the fencers are drawn at full time, they will be given a minute of extra time. The first fencer to touch in that minute wins. Before the extra time begins, one fencer is given priority through a random decision (coin toss, pencil spin, etc.). If no touch occurs in that one minute, the fencer with priority wins. Note that this concept of priority is not the same as the priority used in foil and sabre to determine right-of-way.
Priority ("right of way") rules
Foil and sabre are governed by priority rules, according to which the fencer who is the first to initiate an attack or the last to take a successful parry receives priority. When both fencers hit more or less simultaneously, only the fencer who had priority receives the point. If priority cannot be assigned unambiguously, no points are awarded. These rules were adopted in the 18th century as part of teaching practice. Their aim is to encourage "sensible" fencing and reward initiative and circumspection at the same time, in particular to reward fencers for properly made attacks, and penalize fencers for attacking into such an attack that lands, an action that could be lethal with sharp blades. The risk of both duellists charging onto one another's swords is kept to a minimum. At least in principle, in a prolonged phrase, the initiative passes smoothly from one fencer to the other, and back again, and so on. In practice most phrases are broken off quickly if neither fencer lands.
Despite the simplicity of the underlying principles, priority rules are somewhat convoluted, and their interpretation is a source of much acrimony. Much of this acrimony is centered on the definition of attack. According to the FIE rules, an attack is defined as "the initial offensive action made by extending the arm and continuously threatening the opponent's target..." The general consensus is that the referee should look for whose arm starts straightening first. In practice, referees, especially inexperienced ones, may go for the easy option and give priority to whichever fencer happened to be moving forwards. This is technically wrong, but it is far from unusual. There is also a school of thought, subscribed to by a relatively small minority, that priority should be given to the fencer who was the first to straighten his arm fully. This, again, is out of line with the current rules. The adherents argue that this is the more classical way of doing things, but this claim is somewhat dubious, as actual practice decades ago based right of way on which fencer started straightening the arm (not which fencer completed the extension); and the reworded rules conform better to actual, traditional practice.
It is clear that an attack which has failed (i.e. has missed or been parried) is no longer an attack. The priority then passes to the defending fencer; he is now free to launch a riposte (if he has just parried an attack) or a counterattack (if the attack missed of its own accord). Whatever he chooses to do, he must do it immediately, as hesitation also leads to loss of priority. A hesitant defender may lose priority and get hit with a renewal of the initial attack.
A parry, just like an attack, to be counted as valid must fulfill certain criteria. In foil any action that deflects a linear attack from its passage towards the target (i.e. temporarily removes the threat by deviating the point from the target) or breaks the momentum of an attack deliverd by a swinging motion will, generally, be given as a parry. Consequently, foilists often parry with a sharp beating motion which does not necessarily end in a full cover. In sabre, according to the FIE rules, "the parry is properly carried out when, before the completion of the attack, it prevents the arrival of that attack by closing the line in which that attack is to finish". In practice, when blades clash, sabre referees tend to look at the point of blade contact: contact of a defender's forte with an attacker's foible is generally counted as a parry, and the priority passes to the defender; whereas contact of a defender's foible with an attacker's forte is counted as a malparry, and the priority stays with the attacker. Some fencers refer to a retreat that makes an attack fall short as a "distance parry", but this is informal use: an actual parry requires blade contact.
Penalties
Modern fencing also includes the addition of cards/flags (or penalties). Each card has a different meaning. A fencer penalized with a yellow card is warned, but no other action is taken. A fencer penalized with a red card is warned, and a touch is awarded to his opponent. A fencer penalized with a black card is excluded from the competition, and may be excluded from the tournament, expelled from the venue, or suspended from future tournaments in the case of serious offenses.
Offenses are broken down into four groups, and penalties are assesed based upon the group of the offense. Group 1 offenses include actions such as making bodily contact with the opposing fencer (in foil or sabre), delaying the bout, or removing equipment. The first group 1 offense committed by a fencer in a bout is penalized with a yellow card. Subsequent group 1 offenses committed by that fencer are penalized with a red card. Group 2 offenses include actions that are vindictive or violent in nature, or the failure to report to the strip with proper inspection marks on equipment. All group 2 offenses are penalized with a red card. Group 3 offenses include disturbing the order of a bout, or intentionally falsifying inspection marks. The first group 3 offense committed by a fencer is penalized with a red card, while any subsequent group 3 offense is penalized with a black card. Group 4 offenses include doping, manifest cheating, and other breaches of protocol, such as a refusal to salute. Group 4 offenses are penalized with a black card.
There is also a specific penalty for putting one or both feet off the side edge of the piste: halt is called, and the opponent may then advance one metre towards the penalised fencer. The penalised fencer must retreat to 'normal' distance before the bout can restart - that is, the distance where both fencers can stand on-guard, with their arms and swords extended directly at their opponent, and their blades do not cross. If this puts the fencer beyond the back edge of the piste, the fencer's opponent receives a point.
In foil and sabre, despite the presence of all the gadgetry, it is still the referee's job to analyse the phrase and, in the case of simultaneous hits, to determine which fencer had the right of way.
"Electric" fencing has not been without its problems. One of the most talked about has been the registration of glancing hits in foil. Traditionally, a valid, "palpable" hit could only be scored, if the point were fixed on the target in such a manner, as would be likely to pierce the skin, had the weapon been sharp. However, the electric foil point (the push-button on the end of the blade) lacks directionality, so hits which arrive at a very high angle of incidence can still register. In the 1980s, this lead to a growing popularity of hits delivered with a whip-like action (commonly known as "the flick"), bending the blade around the opponent's parry. Many saw this as an unacceptable deviation from tradition. In fact, the disputes over the flick grew so bitter that a number of traditionalist advocated (and still continue to advocate) complete abandonment of electronic scoring as something detrimental to fencing as an art. In 2004-2005 the FIE brought in rule changes to address such concerns. The dwell time (the length of time the point has to remain depressed in order to register a hit) was increased from 1 millisecond to 15 milliseconds. This change has been rather controversial. While it has not eliminated the flick altogether, it has made it technically trickier thereby denting its popularity. However, there have been some serious problems with apparently "palpable" hits not registering. Moreover, the imperative to make clear "square-on" hits has lead to a number of unforeseen results, which, it has been argued, have made foil less rather than more classical. The following have been reported: *Unwillingness to attack, leading to long periods of inactivity and loss of certain visually striking (but risky) maneuvers; *Loss of popularity of the more sophisticated and technically demanding compound actions; *A rise in the number of renewed offensive actions (at the expense of counter-ripostes) delivered with a decidedly unclassical pumping action; *A rise in the number of counterattacks with avoidance (at the expense of ripostes); *Increased popularity of unorthodox "cowering" on-guard positions among young fencers; *Hard hitting. *Bouncing from direct hits on certain protective gear.
Having said that, every one of the above claims is a subject of dispute.
In sabre, the inadequacy of existing sensors has made it necessary to dispense with the requirement that a cut must be delivered with either the leading or the reverse edge of the blade and that, once again, it must arrive with sufficient force to have caused an injury had the blade been sharp (but not so forcefully as to injure your opponent with a blunt weapon!) At present, any contact between the blade and the opponent's target is counted as a valid hit. Some argue that this has reduced sabre to a two-man game of tag; others argue that this has made the game more sophisticated.
The other serious problem in sabre (universally acknowledged as a problem) is that of "whip-over." The flexibility of the blades is such that the momentum of a cut can often "whip" the end of the blade around the defender's parry. The low success rate of parries (compared to other weapons) is seen by many as impoverishing the tactical repertory of the weapon. In 2000 the FIE brought in rule changes requiring stiffer blades. This has improved matters but not eradicated the problem altogether. There has been talk of making the sabre guard smaller, in order to make attacks on preparation and counterattacks easier and thus slow down the momentum of the attack, giving the defender more of a chance.
For those reasons, in 2004-2005 the FIE slashed the cut-out times for foil and sabre from 750 milliseconds to 350 milliseconds and from 350 milliseconds to 120 milliseconds respectively. While these changes were controversial at first, the fencing community now seems to have accepted them. Some concerns remain at sabre, where immediate renewals frequently "time out" indirect ripostes.
Non-electronic scoring
Prior to the introduction of electronic scoring equipment, the president of jury was assisted by four judges. Two judges were positioned behind each fencer, one on each side of the strip. The judges watched the fencer opposite to see if he was hit.
When a judge thought he saw a hit, he raised his hand. The president (referee or director) then stopped the bout and reviewed the relevant phases of the action, polling the judges at each stage to determine whether there was a touch, and (in foil and sabre) whether the touch was valid or invalid. Each judge had one vote, and the president had one and a half votes. Thus, two judges could overrule the president; but if the judges disagreed, or if one judge abstained, the president's opinion ruled.
In a fencing bout, a great deal depends on being in the right place at the right time. Fencers are constantly maneuvering in and out of each other's range, accelerating, decelerating, changing directions and so on. All this has to be done with minimum effort and maximum grace, which makes footwork arguably the most important aspect of a fencer's training regimen. In fact, in the first half of the 20th century it was common practice to put fencers through six months to a year of footwork before they were ever allowed to hold a sword. This practice has now been largely abandoned.
Modern fencing tends to be quite linear. This is dictated by the width of the piste and rules dictating a halt once fencers come into contact or pass each other.
These rules may reflect older dueling styles and the changing nature of weapons: Sideways movement, which was a common defense against an attack with a comparatively unwieldy weapon like the rapier, became an unreliable tactic when faced with smaller, much lighter weapons. In contemporary sport fencing defense by footwork usually takes the shape of moving either directly away from your opponent (out of his range) or directly towards him (making the attack "overshoot").
As was already mentioned, fencers tend to move with series of "shuffling" steps, which allow them to stay in the fencing stance. In order to move forwards, the fencer picks up his front foot, puts it down a few inches ahead of its original position, then picks up his back foot and moves it by the same amount. To move backwards, the procedure is reversed.
The most common way of delivering an attack in fencing is the lunge, where the fencer kicks out with his front foot and rapidly straightens his back leg. This maneuver has a number of advantages: it is faster than a step, it allows the fencer to keep his own body as far away from the opponent as is possible without losing balance, and it is comparatively easy to return into the fencing stance. On the downside, the lunge puts the fencer in a comparatively static position, and any further movement backwards or forwards, while by no means impossible, does require extra effort.
Sometimes fencers do take the more "natural" kind of steps, where the back foot passes the front foot. These are usually referred to as cross-steps. While cross-steps do have the advantage of range and speed, they may put a fencer in an awkward and frequently unbalanced position mid-step.
In sabre cross-steps were prohibited in the 1990s, one of numerous efforts to increase the sport's popular appeal.
Variations and portions of the above movements can also be used by themselves. For example, a check-step forward is performed by moving the back foot as in a retreat, then performing an entire advance. This maneuver can trick your opponent into thinking that you are retreating, when in reality you are about to close distance.
Other footwork actions include the appel (French for "call"), which is a stomp designed to upset the opponent's perception of rhythm, and the ballestra, which is a "hopping" step commonly used as a preparation for attacks (the back foot leaves the ground, while the front foot is still in mid-air; both feet come down at the same time).
Fencing tournaments are varied in their format, and there are both individual and team competitions. A tournament may comprise all three weapons, both individual and team, or it may be very specific, such as an Epee Challenge, with individual epee only.And, as in many sports, men and women compete seperately.
Individual events
Generally, an individual event consists of two parts: the pools, and the direct eliminations.
In the pools, fencers are divided into groups, and every fencer in a pool will have the chance to fence every other fencer once. The size and number of the pools is determined by the number of athletes who have registered for the competition.
Pool bouts are three minutes long, and are fenced to five points. If no fencer reaches five points, then the one with the most points after three minutes wins. Pool results are recorded on a scoresheet, which must be signed by the fencers after their last match. The referee will write down how many points each fencer scored in the bout, although normally if a fencer won with five points a "V" is written down instead of a 5. Losing a pool match does not eliminate a fencer from the tournament.
In some tournaments, there are two rounds of pools, with the second round following the same format, but with pools of different fencers.
After the pools are finished, the direct elimination round starts. Fencers are sorted in a table of some power of 2 (16, 32, 64, etc.) based on how many people are competiting. There are rarely exactly the right number of people for this to work out perfectly, so the lowest ranking fencers may be eliminated, or they may be included in the next highest power of 2 with the top fencers receiving a bye.
Once the table size has been chosen, fencers are sloted into the table like this: first place vs. last place, second vs. second last, third vs. third last etc. A fencers place is decided by their indicator score, which is calculted by the numbers of hits for and against during the pool rounds.
The elimination round matches in foil and epee are fenced in three periods of three minutes each. In between each period, there is a one minute break. Sabre matches are so much faster that the three minute mark is almost never reached. Therefore, in sabre, when one fencer reaches 8 points, there is a one minute break.
In all three weapons, the match goes until 15 points. If no one has reached 15 points, then the fencer with the most points wins. The rules for ties are explained above under Protocol. The winner carries on in the tournament, and loser is eliminated.
Fencing is slightly unsual in that no one has to fence for third place. Instead, two bronze medals are given to the losers of the semi-final round.
Team events
Team competition involves teams of three fencers. A fourth fencer can be allowed on the team as an alternate, but as soon as the fourth has been subbed in, they cannot leave again. The opposing team must be alerted of this substitution at least one round before it happens.
The modern team competition is similar to the pool round of the individual competition. The fencers from opposing teams will each fence each other once, making for a total of nine matches. At the beginning of the team match, each team fills out one side of a score sheet with the order they will fence in. Teams are not aware of the order their opponents will be fencing in, although the sheet is designed so that no two athletes will fence each other twice.
Matches between teams are three minutes long, or to 5 points, as in the pools. There are important differences, however: each match the score carries over, and the maximum score for each match is increased by 5. For example, lets imagine that Fencer A from Team 1 and Fencer X from Team 2 finish their first bout at 5-3. Next, Fencer B and Fencer Y step on the piste. They will be fencing to 10 points, but Fencer B starts at 5, and Fencer Y starts at 3, right where their teammates left them. This means that Fencer Y can still pull ahead, if she scores 7 points before Fencer B scores 5.
Imagine, however, things go slowly, and after three minutes the total score is 8-6. Although neither fencer reached the limit of 10 total points for this match, the next pair to fence will still be able to go as high as 15. In other words, the maximum score for each round continues increasing by 5 regardless of how many points were scored in the previous match.
Since there are 9 matches, the highest score possible is 45 points. However, the winner is simply the team with the highest score at the end of the ninth match, even if it is less than 45. While sabre almost inevitably goes to 45, it is not unusual to see an epee score in the mid to low thirties. If there is a tie at the end of the ninth match, then the usual tie-breaking rules apply, and it is the same two fencers who will do the tie-breaker match.
Team tournaments sometimes use pools and elimination rounds, although given the possible length of a team match (often a half-hour each), this is not so common, and they usually begin in a direct elimination format. The seeding of the teams in this case can be random, or based on the performance of the individual members (if it is a tournament with both), or even based on the results of the same team at other tournaments (for example if it is a national team). Unlike individual tournaments, teams must almost always fence for bronze.
There is also an older team format, no longer is popular use. Under these rules, the teams were still three members each, and still consisted of nine matches round-robin tournament style. However, scores did not carry over. The team to first win 5 matches (a majority) was declared the winner.
;Mexico :In Mexico, the sport of fencing is governed by the Federacion Mexicana de Esgrima (FME). Clubs affiliate to each state's association, who are affiliated with the FME.
Collegiate fencing has existed for a long time in the US. Some of the earliest programs came from the Ivy League schools, but now there are over 100 fencing programs nation-wide. Both clubs and varsity teams participate in the sport, however only the varsity teams may participate in the NCAA championship tournament. Due to the limited number of colleges that have fencing teams, teams fence inter-division (teams from Division I schools to Division III), and all divisions participate in the NCAA Championships. In 2006Harvard edged out Penn State to win their first national championship in the sport.
Collegiate fencing tournaments are "team tournaments" in a sense, but contrary to what many people expect, collegiate meets are not run as 45-touch relays. Schools compete against each other one at a time. In each weapon and gender, three fencers from each school fence three fencers on the opposing team in five-touch bouts. (Substitutions are allowed, so more than three fencers per squad can compete in a tournament.) A fencer's individual results in collegiate tournaments and regional championships are used to select the fencers who will compete in NCAA championships. Individual results for fencers from each school are combined to judge the school's overall performance and to calculate how it should be placed in a given tournament. *List of NCAA Fencing Schools *List of club-level US collegiate fencing programs