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Metal Gear Solid 3: Snake Eater



Metal Gear Solid 3: Snake Eater (commonly abbreviated MGS3) is a stealth-based game directed by Hideo Kojima. It was developed by Konami Computer Entertainment Japan and published by Konami in 2004 for the PlayStation 2, and was well-receieved publicly and critically, selling 3.75 million units worldwide and achieving an average score of 91% from Metacritic. While it is the third game in the Metal Gear Solid series, it is actually a prequel to the entire Metal Gear series. Set in Cold War-era Russia, the story centers on Naked Snake as he attempts to rescue a weapons designer and sabotage an experimental superweapon.

Whereas previous games were set in a primarily urban environment, Metal Gear Solid 3 adopts a 1960s Soviet jungle setting. The high-tech, near-future trappings of Metal Gear Solid 2 are replaced with the simple wildernes, but while the setting has changed, the focus of the game is still on stealth and infiltration. The series still retains its self-depreciating, fourth wall-breaking sense of humour.

Gameplay

Metal Gear Solid 3: Snake Eater's gameplay is based heavily on camouflage. A meter called the "camouflage index" displays the character's visibility, on a scale from negative values (highly visible) up to 100% (completely invisible). The player is able to put on various uniforms, such as "Tiger Stripe" or "Olive Drab", in conjunction with face paint, in order to increase this camouflage index. There is also a fake crocodile head to wear. Hideo Kojima has included a "Naked" camouflage, which renders the player character shirtless. This function is for "Rambo" type players, he says.

The emphasis on weapons is higher than in previous installments of the Metal Gear series. In the game, the player has access to a shotgun, pistols, various automatic rifles, and grenades. This way, the player character can choose whether to focus on evading enemies or a full-frontal assault.

The game is set in the jungles of Cold War Russia, so the environment is a big part of the game. The player can climb trees, hide under grass and swim in rivers and ponds. The player must also live off the land by hunting animals and eating edible vegetation, to increase health stamina, which is drained during gameplay.

Storyline

The events of MGS3 take place during the Cold War in 1964, in the jungles of the Soviet Union. The player takes the identity of a former U.S. Special Forces (Green Beret) and CIA operative, codenamed "Naked Snake", who is sent to the USSR to rescue a defecting Russian scientist and destroy an advanced nuclear-equipped tank called the "Shagohod".The story unfolds in two parts: the Virtuous Mission and Operation: Snake Eater.

Virtuous Mission

On August 24, 1964, an operative of the newly formed American covert FOX unit is aboard an AC-130 flying over Tselinoyarsk, Russia. The FOX unit commander, Major Zero (aka Major Tom), briefs the operative on the mission he faces. He is to enter a secret Russian research facility and retrieve an asylum-seeking scientist, Nikolai Stephanovich Sokolov, who was returned to the Soviets as part of a secret bargain to resolve the Cuban Missile Crisis. The operative, now code-named Naked Snake, executes the world's first HALO jump into enemy territory.

Snake familiarizes himself with the area and the members of the FOX unit, then proceeds to the ruined research facility, OKB-754, to meet Sokolov. As Snake and Sokolov begin to make their way to their extraction point, they are ambushed by KGB operatives and held at gunpoint. The KGB agents are then surrounded and killed by the Ocelot Unit, part of a rogue GRU faction intent on capturing Sokolov for themselves. Snake, using his hand-to-hand CQC techniques, manages to disable all the Ocelot Unit members while Sokolov escapes.

As Snake catches up with Sokolov, they spot Sokolov's nuclear equipped tank, Shagohod, undergoing testing on a nearby mountain. The pair begin to cross a rope bridge to the extraction point when they encounter a woman, Snake's mentor, codenamed The Boss. Snake is surprised by this meeting, as he had been told that The Boss was serving on a Permit class submarine in the Arctic Ocean.

The Boss reveals to Snake that she has decided to defect to the Soviet Union. While this is happening, Sokolov is captured by members of her Cobra unit. The Boss carries with her two miniature rocket propelled nuclear shells known as Davy Crocketts, which, along with Sokolov, she intends to give to Colonel Volgin, her new ally. Volgin is a member of GRU and, like the Ocelot Unit, is also part of the "Brezhnev Faction", an extremist faction in the Soviet Army which seeks to topple the government of Nikita Khrushchev and install Leonid Brezhnev and Alexey Kosygin in his place.

Volgin appears while The Boss is talking with Snake and tells her that Snake must die, since he has seen Volgin's face, and so that their plan to overthrow Khrushchev won't be revealed. Having perfected CQC herself, The Boss throws Snake off the bridge and into the river far below.

Snake, left for dead, drags himself out of the river and performs first aid on himself while waiting for extraction by the FOX unit aircraft.

Volgin, Ocelot and the Cobra Unit make their escape in several Hind-A helicopters, with the Shagohod in tow. From his helicopter, Volgin fires one of the Davy Crocketts, despite Ocelot's protests, unleashing a nuclear explosion which destroys Sokolov's research facility.

Operation: Snake Eater

The FOX unit's gunship was detected by Soviet radar as it rescued Snake, thus implicating America in the nuclear attack. President Johnson informs Khrushchev that the legendary American soldier, The Boss, has defected and is planning to topple Khrushchev's rule, and that it was her new faction which was responsible in the destruction of the research facility. Khrushchev gives Johnson one week to eliminate The Boss in order to prove its innocence, and thus, on August 30, Snake is once again tapped and is deployed into Tselinoyarsk by a D-21 drone launched from an M-21 (a modified A-12 Oxcart). Whilst in hospital after the Virtuous Mission, Snake is informed that there will be fatal consequences for much of the FOX unit if the mission fails, and that it would probably also start a nuclear war.

The Boss disarms Naked Snake as he returns to Tselinoyarsk

Snake's first objective is to meet with ADAM, one of two former NSA code breakers who had defected to the Soviet Union in September 1960. Along the way, The Boss corners Snake and tells him to quit the mission and go home. Snake ignores her warning and the two face off. The Boss disarms him, disassembles his M1911A1 pistol, and disappears. When Snake finally arrives at the designated rendezvous point at Rassvet (where Snake originally found Sokolov in Virtuous Mission), he meets a woman on a motorcycle rather than ADAM. Snake asks her the pass question ("Who are the Patriots?"), but she is unable to answer ("The la-li-lu-le-lo"). Instead, she quickly fends off a group of KGB soldiers who ambush them. She then says that she is EVA, the other defector, and that ADAM wasn't able to come to the meeting. She gives Snake a new pistol, as well as a scientist disguise that will help him infiltrate Volgin's bases.

After another brief encounter with Ocelot, and then The Pain, Snake heads to Graniny Gorki, a research laboratory under Volgin's control. According to EVA, Sokolov is being held there while he completes the Shagohod. Once inside the facility Snake finds the head of the OKB-812 Granin Design Bureau, Aleksandr Leonovitch Granin, driven to drink by jealousy of Sokolov's fame and access to research funds. In their conversation, Granin reveals that Sokolov is not being held there, but gives Snake a key that opens a door which leads to the mountains, where he will be able to access a hidden tunnel into Volgin's fortress, Groznyj Grad, and rescue Sokolov. Snake then proceeds backward and through a vast jungle where, in the process he encounters and defeats both The Fear, in trap laden clearing, and 100 year old sniper The End in the jungle itself.

Snake makes his way into the Tselinoyarsk mountain range where he meets EVA in a hut overlooking Groznyj Grad. From here Snake witnesses Volgin kill Granin, suspecting him to be a spy. EVA further helps Snake sneak into Groznyj Grad.

Snake is caught and tortured by Volgin‎



After defeating former Cosmonaut The Fury, the final member of the Cobra unit, Snake infiltrates Groznyj Grad and succeeds in contacting Sokolov. While meeting, they are caught by Volgin. Both are taken prisoner and tortured, costing Sokolov his life and Snake his right eye. During a break in the torture, Snake escapes Groznyj Grad through its sewer system. Snake meets up with EVA, who returns the weapons and equipment Snake lost when he was captured. He then prepares to return to Groznyj Grad, to destroy the Shagohod and stop Volgin's take-over plot.

Snake once again infiltrates the fortress and succeeds in planting enough C3 explosive to bring the complex holding the Shagohod to the ground. However, the explosion fails to destroy the Shagohod and Snake and EVA are forced to flee on a motorcycle. Volgin chases them in the Shagohod, which proves to be his undoing. Using an RPG-7, Snake disables the Shagohod and, when Volgin emerges from the tank, he is struck by lightning and killed. Snake and EVA prepare to make their escape to Alaska, but Snake is confronted by The Boss. She reveals that her defection was an elaborate set-up designed to get The Philosophers' Legacy, the wealth of the most powerful families from the United States, the Soviet Union and China, from Volgin and return it to the United States. She tells Snake that he must complete his mission; he must kill her and take the Legacy back with him. She and Snake will thus have one final battle; whoever wins will inherit the title of "Boss". They duel and Snake ultimately prevails. He returns to the United States with EVA on a ground effect plane (a stolen VVA-14). EVA leaves in the middle of the night, but not before revealing that The Boss knew that she had to die for America to prove its innocence, meaning she died for her country. Snake is then granted the Distinguished Service Cross and the title of "Big Boss" by President Johnson. Snake then visits the anonymous grave of The Boss, a patriot who will forever be reviled by the country she gave her life to protect.

The Philosophers

The Philosophers were originally formed by some of the most powerful, wealthy, and influential families from the United States, the Soviet Union, and China. Through various means, they attempted to control the future of the world, believing that they were doing it in the best interest of all humanity. One of these means was the establishment of the Philosopher's Legacy, a secret fund of one hundred billion dollars established by the respective members in order to further the Philosopher's plans. Between World War I and World War II, the Philosophers controlled almost all political aspects of their respective nations. The core of the Philosophers, the Wisemen's Committee, controlled such things as who would be elected or placed in position to govern their member countries. Due to this influence over the government officials, the Philosophers ultimately controlled the countries themselves. After World War II, the members of the Wisemen's Committee began to die off and the national branches of the organization began to split from each other. In 1970 (six years after the events of Operation: Snake Eater), the American branch, with funding from the newly-acquired Philosopher's Legacy, separated completely from the Philosophers and changed their name to the Patriots.

The Philosophers' Legacy

A massive fund was collected during World War II by various powerful and influential individuals in the United States, the Soviet Union, and China, collectively known as "the Philosophers". The fund, named the Philosophers' Legacy, was worth over 100 billion dollars (when currency values are compared, $100 billion in 1945 would today be worth over $1 trillion, and in 1964, it would be worth around $600 billion). After the end of World War II, the Philosophers broke into three national factions and all three branches were desperate to get the Legacy for themselves.

Volgin's father was one of the persons assigned to manage the Legacy, and had devised a plan ensuring full Soviet control. To prevent anyone from tracing it, the funds were divided and laundered through banks all over the world, including Switzerland, Australia, and Hong Kong.

In Groznyj Grad, Colonel Volgin shows Snake a case of microfilm, and tells him, "This is the Philosophers' Legacy." The microfilm actually contains a financial record of all transactions Volgin's father made when the Legacy funds were divided-up. Operation: Snake Eater, while initially focused on the Shagohod, is actually about this fund. At the end, it is revealed that only half of the money has made it back to the United States (Ocelot reports that the other half could be with the KGB). Eventually, the American Philosophers recover the entire Legacy, leading to their official separation from the Philosophers and the forming of the Patriots (as discussed in Metal Gear Solid 2: Sons of Liberty). In the process of eliminating Colonel Volgin (and later The Boss), Snake acquires the Philosopher's Legacy from The Boss and he and EVA flee together. The following morning, after EVA and Snake share a romantic interlude (during which she may have drugged Snake), EVA leaves a recorded message revealing her true identity; she is an agent of the Chinese branch of the Philosophers. She tells Snake she has the Legacy, but she is in possession of a fake microfilm. EVA returns to China believing she has the Legacy for her faction. The United States has, in fact, managed to acquire the Legacy after all. A common theory is that the Legacy was actually in the hands of Ocelot, aka ADAM, who is in fact a double agent working for the American branch of the Philosophers (and through them, the CIA). Ocelot never mentions that he has the Legacy, or ever acquired it. It is most likely that Snake himself was the one that returned the Legacy to the United States, after letting EVA make off with a fake.

Reception

Like the other games in the series, Snake Eater was a hit and has sold 3.75 million copies worldwide. The reaction for Metal Gear Solid 3 among English-speaking fans was also considerably higher than that received by Metal Gear Solid 2. Fans who were disappointed with having to play as Raiden in MGS2 were pleased to be playing as Naked Snake in MGS3, a character that strongly resembled the series protagonist Solid Snake. Fans, as well as some critics, who also found MGS2's lengthy dialogues and multitude of plot twists detrimental to the game experience found MGS3's storyline a pleasing throwback to the original Metal Gear Solid due to a more straightforward plot and relatively fewer dialogues. On the other hand, supporters of MGS2's postmodern approach to storytelling found the new game's plot to be overly "dumbed down", in an attempt to mold the game to more mainstream audiences after the mixed reaction to that found in MGS2.

Critical response

Metal Gear Solid 3: Snake Eater was well received by the media, and was given high scores by some of the most prominent gaming critics. Gaming website IGN awarded a 9.6/10 and UK-based magazine Edge, who are known for their relative harshness in reviews, rated it 8/10. GameSpot, who granted it an 8.7/10, commented that the game is "richly cinematic" and "a great achievement". GameSpy hailed it as "probably the best Metal Gear Solid game yet", and Eurogamer called it "overwhelmingly superior to MGS2: Sons of Liberty" in their review.

Reviewers had mixed opinions about the game's camoflage system. Edge commented that "laying, camoflaged, in short grass inches away from a patrolling enemy is a gripping twist on stealth," while GameSpy criticised it as "just a number to monitor and not a terribly interesting one". Out of the variety of new features, GameSpot called it "[the] most important and best implemented." The game has also been criticised for it's low framerate, which has been reduced to 30 (compared with Metal Gear Solid 2's 60).

Metal Gear Solid 3's cutscenes have been called "visually exciting and evocative, beautifully shot" by Edge. They did, however, comment that the script "ranges from awkward to awful" and "not up to the standard of other games. GameSpot said that some of the humour "falls flat, as if lost in translation from Japanese" and "should appeal to ... hardcore fans but ... takes you out of the moment".

Music

Metal Gear Solid 2's composing duo of Norihiko Hibino and Harry Gregson-Williams return for MGS3, providing material for both cut scenes and the game itself. After MGS2, Gregson-Williams joked that he would compose for the sequel if it was set in the Amazon as he was tired of composing scores for high tech/industrial settings; he was reportedly pleasantly surprised when he discovered the actual setting. It's been rumored that Kojima told him the game was set in the jungle so he would compose again, but this is unconfirmed. Hibino provides the game's opening theme, "Snake Eater", a distinctly Bondish vocal track which also appears in the game proper, as performed by Cynthia Harrell. Composer and lyricist Rika Muranaka provides a song called "Don't Be Afraid" which is played during the ending for the game. The song is performed by Elisa Fiorillo. Gregson-Williams provided a new "Metal Gear Solid 3 Version" of TAPPY's "Metal Gear Solid Main Theme".

In a break from tradition, one of the ending themes of the game is not an in-house production, but Starsailor's "Way To Fall". Hideo Kojima later revealed in his blog that he originally wanted to use "Space Oddity" and "Ashes to Ashes" (by David Bowie) for the ending themes because of the space race theme of the game. But that theme was eventually almost scrapped from the game. One of his colleagues then advised him to listen to Stellastar, but Kojima heard "Starsailor". He liked the song "Way To Fall" and chose it as an ending theme.

Alternate versions

Premium Package box and contents.

Like Metal Gear Solid 2: Sons of Liberty before it, the Japanese release of Metal Gear Solid 3 was held back for nearly a full month after the North American version. In contrast to the previous Metal Gear Solid titles, there weren't many differences between the Japanese and American versions in terms of content. However, the Japanese version featured more downloadable camouflage patterns through the official website beyond the initial three offered in the American version. This includes a New Year's pattern, a St. Valentine's pattern, an Urban Tiger camo and even a rainbow pattern. New patterns could also be downloaded from related products, such as the CD soundtrack and the Snake Eater CD single. Customers that purchased the game from WonderGoo (a Japanese retail store) could download an exclusive WonderGoo pattern by bringing a memory card and the receipt of their purchase to the store.

Like the first two Metal Gear Solid titles, two versions of the game were released in Japan: the standard version and the "Premium Package." The Premium Package came with the actual game (along with a reversible cover art on the DVD case), a 400-page text booklet (titled R), a visual booklet (titled L), a DVD video and a 1/144 scale model of the Shagohod.

For the European release, Konami added several new features such as additional face paints based on various European countries' flags (as well as the United States and Japan), a new difficulty setting (European Extreme), a Demo Theater (allowing the player to customize Snake's appearance in previously-viewed cut scenes), a Duel Mode (where the player replays boss battles from the main game) and additional Snake vs. Monkey stages. Many of the downloadable camo patterns from the Japanese version were added to the European website. The camo patterns from The First Bite preview CD (DPM camo and Green face paint) can be unlocked in the European version by clearing Duel Mode instead.

Metal Gear Solid 3: Subsistence

The North American cover of Metal Gear Solid 3: Subsistence.

Released December 22, 2005 in Japan (and later released March 14, 2006 in North America and scheduled for a fall 2006 PAL release), Metal Gear Solid 3: Subsistence continues the Metal Gear Solid series tradition of follow-up enhanced international version releases. While Metal Gear Solid: Integral included a disc of one-off skill challenge missions and Metal Gear Solid 2: Substance included similar skill challenge missions and a series of side-story missions, Subsistence eschews the extra single-player missions to include two older Metal Gear games, a brand-new competitive online mode, and a significantly-changed camera in the main portion of the game.

Team Battle mode: a KGB soldier hides from his GRU opponent.

Subsistence's online multiplayer component, titled Metal Gear Online is comprised of five tournament-style game modes, each with a capacity of up to eight players. This mode pits players, each playing as a generic soldier against each other in deathmatch battles, using stages, items, maneuvers, and units (such as KGB, the GRU or the Ocelot unit) from the main game. Each round, the highest-scoring player in each unit assumes the role of one of the main characters (or Reiko Hinomoto of Rumble Roses) with unique abilities and/or items.

Subsistence also includes updated versions of the series' first two games: Metal Gear and Metal Gear 2: Solid Snake. While these games were originally released for the personal computer, the versions included with Subsistence are based on the 2004 mobile phone releases of these two games, and include enhancements such as new character portraits drawn by Metal Gear Solid series artist Yoji Shinkawa, more-accurate names for non-Japanese characters, and clearer images for items.

In addition to the older games and the online mode, Subsistence includes many minor features common to international version releases. It includes several extra "Snake vs. Monkey" stages that were previously exclusive to the European release, camouflage and face-paint designs previously exclusive to the European and Japanese releases, the European Extreme difficulty level (a much higher difficulty level added in the European release), connectivity with Metal Gear Acid 2 to allow the transfer of photos taken in-game, deleted cutscenes dubbed into English, and parody cutscenes and trailers from the official website. "Limited Edition" copies also include Existence, the game's cutscenes edited into a three-and-a-half-hour feature film with additional scenes and remastered sound. The "Limited Edition" package was only availiable to consumers who pre-ordered it before the game's release, and even then there were only a limited number of these versions produced.

Metal Gear Saga Vol. 1

A bonus documentary DVD video titled Metal Gear Saga Vol. 1 was bundled with pre-orders for Subsistence in North America and with the European Platinum reissue of MGS3 released in Germany on March 23, 2006. The disc includes a five-part, 30-minute featurette about the entire Metal Gear series interspersed with an interview of Hideo Kojima, as well as trailers for various current Metal Gear games.

References

See also

* List of Metal Gear Solid 3 characters

External links


*Official site at Konami
*MGS3 Gamespot page
*Metal Gear Solid 3: Snake Eater at MobyGames
*Metal Gear Week on 1UP.com, with Hideo Kojima interview



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