Music video game
A
music video game, also commonly known as a
music game,
rhythm action game, or
rhythm game, is a type of
video game where the gameplay is oriented almost entirely around the player's ability to follow a
musical
beat and stay with the
rhythm of the game's
soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to
audio games. However, music games generally require a visual component as well.
In a music video game, the player must press specific buttons, or activate controls on a specialized
game controller, in time with the game's
music. The control scheme is usually fairly simplistic, and the moves required are usually pre-determined rather than randomized. More recently, music games such as
Rez (
2002) have attempted to move away from the traditional "
Simon says" approach, attempting to give the player more freedom in the sounds they create.
In an offshoot of the
serious games initiative, a hybrid music video game is emerging where the goal of the game itself is the resulting concert music from the interaction between performer and live projected video game. While strong support for the convergence of live music and video games is evident with the success of the
Video Games Live concert series, this type of
game-score augments traditional western music notation with the dramatic elements of animation, interactivity, graphic elements and aleatoric principals (Anigraphical Music). The concept of incorporating
Game Theory and music is not new and can be traced back to the
Musikalisches Würfelspiel.
NanaOn-Sha
A
Japanese video game company now known as
NanaOn-Sha is credited with the creation of what is generally considered to be the first modern rhythm game,
PaRappa the Rapper (
1996). The gameplay generally involves repeating the rhythms of
raps from another character (one per level), by pressing any of eight buttons on the game controller. The button sequences are displayed on a timeline the top of the screen. The press of a button plays a corresponding sample of PaRappa's voice, regardless of whether the timing of the press or the selection of the button is correct (PaRappa can sometimes be heard to say "oops!" if no sample is associated with the button at that moment).
The game is scored for sequence and timing, and adhering exactly to the given timeline results in a passing grade. However, unlike many other music games, the player may obtain an even higher score and access a special "COOL" mode of play by "
freestyling" (though the
algorithm by which this is scored is often nebulous and the results virtually unpredictable).
The game's success resulted in the spinoff
UmJammer Lammy (
1999), which is based on
guitar samples, and eventually a proper
sequel (
2002). NanaOn-Sha also produced another novel music game,
Vib-Ribbon (
1999), but released the game only in
Japan and
Europe.
BEMANI (née Konami g.m.d)
An extremely popular series of games published by
Konami in
Japan that make up a significant proportion of the genre, and are known as the "
BEMANI series", after the company's music games division. The series is named, in a common Japanese syllabic abbreviation, after its flagship game,
beatmania (
1997), in which a player uses a set of buttons and a controller in the form of a
DJ's
turntable. The series also includes several games based on controllers shaped like musical instruments, such as
GuitarFreaks (
1998) and
DrumMania (
1999).
Only a limited selection of the BEMANI games have been released outside of
Asia, the most notable definitely being
Dance Dance Revolution (
1998) (also known as
Dancing Stage in
European release), in which players, in time with an on-screen sequence, step on or otherwise activate panels on a large (about 1
meter square) floor controller which in home versions somewhat resembles the
Nintendo Power Pad accessory. The overwhelming success of
DDR and its sequels has spawned numerous re-creations of the game or its mechanics, both commercial (
Pump It Up,
EZ2Dancer) and free (including
StepMania, which is also
FOSS, and
Dance With Intensity, which is not), making it possibly the most duplicated music game in existence.
The BEMANI series can be credited with several trends in music games. One is the use of novel, specialized game controllers, in both arcade and home versions (which Konami has also pioneered in non-music games such as
Police 911). Another is a basis on a sizeable catalog of short mixes and covers of existing songs as well as songs produced in-house for the game. Most or all games in the series have (often multiple) sequels in which the mechanics of the game vary little from the original and the main change is the selection of songs.
Harmonix
An
American game company called
Harmonix makes primarily music games, and is famous for the game
FreQuency (
2001) and its sequel
Amplitude (
2003), both of which feature edits of existing songs (as well as original selections) and a gameplay similar to that of
beatmania.
Harmonix also produced
Karaoke Revolution (
2003) (published by Konami as a BEMANI game), in which a player sings along to background music and on-screen lyrics (in the style of
karaoke) into a microphone and scored on correct pitch. (Three years after apparently the first such game (PlaySingMusic/SoittoPeli) was published for PC in Finland (2000) and presented in LA (iWireless World conference, April 2-4, 2001 at the Beverly Hilton Hotel in Beverly Hills, Calif.) by Elmorex Ltd.)
A new (as of
November 2005) game by Harmonix called
Guitar Hero is extremely similar to Konami's
GuitarFreaks, making use of a nearly identical guitar-shaped (but only slightly guitar-like) controller with more neck buttons.
The company was one of the first developers to make use of the
EyeToy camera accessory for the
PlayStation 2.
United Game Artists/Q Entertainment
Before it was absorbed by
Sonic Team in 2003,
SEGA's United Game Artists division, led by
Tetsuya Mizuguchi, created several music games. In the month following the dissolution of UGA, Mizuguchi left SEGA along with several of his co-workers to form an independent game studio, Q Entertainment, which continues producing music-based games, along with a handful of other titles.
The first two titles produced by UGA were the
Dreamcast game
Space Channel 5 and its sequel (both were later re-released for the
PlayStation 2). In the game, the player controls Ulala, a swingin' reporter for the titular broadcast network, Space Channel 5. Ulala defeats her enemies (which include aliens, robots, and nefarious humans) by mesmerizing them with her dancing and/or singing, then incapacitating them with her
raygun. The control scheme follows a "simon says" format, with players repeating sequences of button presses in time with the ever-present music.
The last title made by UGA before it was dissolved was
Rez, a unique
rail shooter for the
Dreamcast and
PlayStation 2. In Rez, the player flies through a psychedelic, abstract landscape while a
Techno or
Breakbeat track plays. Whenever the player locks on to an enemy, shoots, or uses a special ability, there is a both a musical and a visual effect which occurs in time with the playing track. The controller's vibrating motors also pulse in time with the beat. The sensory experiences offered by the game (visual, auditory, and tactile) are all intensely coordinated, and the unique play experience earned Rez many excellent reviews, although sales were lackluster.
After Mizuguchi left SEGA to form Q Entertainment, his new company produced two titles for new portable systems,
Lumines for the
PlayStation Portable and
Meteos for the
Nintendo DS. Meteos includes a largely orchestral soundtrack, but the gameplay does not center on music or rhythm, so it is outside the scope of this article.
Lumines is a puzzle game in which the goal is to arrange like-colored falling blocks into squares which will then disappear. Like Rez, each stage in the game has a unique musical and visual theme. Unlike, for example,
Tetris, blocks which are cleared do not disappear immediately. Instead, a bar called the timeline sweeps across the screen in time with the music and clears away the properly arranged blocks, producing a musical effect in sync with the background music each time this happens.
Finally, Q Entertainment is currently working on producing a new PSP title called
Every Extend Extra. It is as an action game with shooter like elements. The game will feature rhythm-oriented gameplay, music, and psychedelic graphics, much like Rez.
*
List of music games *
Video game music