Nintendo 64DD
|
The Nintendo 64 Disk Drive attached to the main Nintendo 64 console |
The
Nintendo 64DD is an expansion system for the
Nintendo 64. It was named the "
Dynamic Drive" at the start of its development, and plugs into the N64 through the
EXTension Port of the Nintendo 64's bottom side.
The 64DD was announced at 1995's
Nintendo Shoshinkai game show event (now called
Spaceworld).
However, the 64DD was only released in
Japan on
December 1,
1999. Nintendo, anticipating that their long planned out disc drive peripheral would become a
commercial failure, sold the system through a subscription service called RANDnet rather than selling the system directly to consumers or to retail outlets. As a result, the 64DD was only supported by Nintendo for a short period of time.
With the release of the
Nintendo GameCube, many games that had been released or were still in development for the 64DD were released on the GameCube instead.
|
The 64DD sans main console |
The N64DD has a
32-bit coprocessor to help it read
magnetic disks and transfer the data to the main console. It was supposed to be Nintendo's answer to the
Compact Disc that was used for
Sony's
PlayStation, which was cheaper to produce. The CD could also hold approximately 650
megabytes of information compared to Nintendo 64's 32 to 512
megabit (4 to 64
megabytes)
cartridge.
The new media for the N64DD was rewriteable and allowed for a storage capacity of 64MB (megabytes). The games on normal N64 cartridges could also hook up with DD expansions, for extra levels, minigames, even saving personal data.
The drive works almost like a
Zip drive, and has an enhanced audio
library for the games to use. The main N64 deck uses its
RCP and
MIPS4300i to process data from the top cartridge slot and the
I/O devices. To hook up with the 64DD, it needed an extra 4 Mb of
RAM for a total of 8 Mb. Unlike the N64, the 64DD can
boot up on its own, without the need of a cartridge on the top deck because it has a standard
OS. This would later be carried over to the
Nintendo GameCube and even the
Nintendo DS.
The 64DD had its own that worked in conjunction with the N64 development kit.
Accessories
The released version of 64DD included a
modem for connecting to the network RANDnet, an audio-video (female
RCA jack, and line in) adaptor called the Capture Cassette to plug into the main cartridge slot, and a
mouse that plugged into the
controller inputs.
RandnetDD, similar to the
Super Famicom's
Satellaview, is an online subscription based service for the Nintendo 64DD. It allowed players to chat, read and write email, and was a gateway to play
multiplayer games for the N64DD over the
Internet. Customers who bought the unit through the Internet got a subscription to RANDnet and two games every two months shipped to their postal address with some extra magazines and newsletters related to the 64DD, its games, and accessories. RANDnet stands for Recruit and Nintendo entertainment and was a subsidiary company set up specifically for the release of the 64DD project to finally release the add on and it's games.
Due to the small number of 64DDs sold, the device can fetch high prices on
eBay, upwards to
USD $500. The 64DD may be seen as the Nintendo 64 equivalent of the
Famicom Disk System, the aborted
PlayStation CD-ROM add-on and the
Satellaview for the
Super Famicom.
RandnetDD DiskMario Artist: Communication KitMario Artist: Paint StudioMario Artist: Polygon StudioMario Artist: Talent StudioF-Zero X Expansion KitKyojin no Doshin 1(Doshin the Giant)SimCity 64Rare Games
Japan Pro Golf Tour 64Kyojin no Doshin: Kaihou Sensen Chibikko Chikko DaishuugouProposed Games
The Nintendo 64DD had several games announced for it that ended up either cancelled or being released on cartridge format only, the following is a list of those games.*
Defunct Games:
Nintendo 64DD Review Archive*
64DD.net - Biggest 64DD site on the net
*
Nintendo.com - Official Nintendo site of America
*
Nintendo.co.jp - Official Nintendo site of Japan
*
Seb Angulo's Lair - Pictures of the 10 released 64DD games