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Super Sonic

Super Sonic as seen on Sonic Channel website; this is the first official art he's had since [[Sonic Shuffle

.]]This page is about the video game character Super Sonic. For an entry on high-frequency sound waves, see supersonic.

Super Sonic is an in-game form of the video game character Sonic the Hedgehog, first introduced in Sonic the Hedgehog 2. Super Sonic is basically Sonic, transformed into a much more powerful form. In Super Sonic form, Sonic is faster, tougher, and nearly invincible. To reach this form, Sonic must first collect all of the Chaos Emeralds, and harness their power with gold rings.

Overview

In many versions of the Sonic the Hedgehog games, cartoon series and comics, Sonic's main objective is to collect all of the Chaos Emeralds to prevent the evil Dr. Eggman from harnessing their energy to destroy or conquer the world. In the early Sega Genesis original title, Sonic the Hedgehog, there were six Chaos Emeralds, all of which are different colors; this number was later increased to 7. These Chaos Emeralds are what provide the energy for Sonic to become Super Sonic. There are also Super Emeralds, which make their debut in Sonic 3 & Knuckles (when one locks on Sonic & Knuckles with Sonic the Hedgehog 3), that allow Sonic to achieve a much more powerful form known as Hyper Sonic. In some versions, there is a "Master Emerald" which contains great energy and can power entire doomsday devices on its own.

Sonic collects the Chaos Emeralds by entering special stages in which he must collect golden rings or blue spheres (in the first game, Sonic does not need to do this; he must merely break through the walls of the dimension and reach the Emerald without touching the misleadingly named "Goals"). Once the player has accomplished entering and finishing the Special Stage seven times, he must collect 50 rings in the real world and jump (double-jump in later versions) to activate the temporary power called Super Sonic.

Since Sonic Adventure, the Chaos Emeralds are mostly obtained automatically as story elements in the 3D games (with the exception of Sonic Heroes, and Shadow the Hedgehog), and Super Sonic has only been playable against the final bosses. Also since Sonic Adventure, the Master Emerald's role is to neutralize the power of the Chaos Emeralds. So far, only Knuckles the Echidna and Tikal, being guardians of the Master Emerald, have been known to wield this power. Though the players must collect their own emeralds in the Advance series and Sonic Rush, Super Sonic (as well as any of the other Super characters) remains restricted to boss levels.

It is rumored that the next-gen Sonic game titled Sonic the Hedgehog, will have Super Sonic fully playable as in the past 2D games

Physical transformations

Super Sonic as seen in the television show Sonic X.

Super Sonic's immediately notable physical difference from Sonic are his long glowing yellow spines, pointing upright in contrast to Sonic's downward blue ones — their design is often reminiscent to that of lighting bolts. In Sonic 3 & Knuckles, Super Sonic's eyes are green, but when Sonic's eyes were altered in the games from being black to normally being green, Super Sonic's eyes became red instead (in the UK's Sonic the Comic. they were always this colour, with a rotating spiral in place of a pupil). To sustain this physical transformation, Sonic must constantly collect Golden Rings, as his rings steadily decrease at the rate of about one a second while in his super form. When his rings reach zero, Super Sonic morphs back into Sonic and must again collect 50 rings in order to re-activate the Super Sonic form.

It is widely speculated that the visual appearance of Super Sonic, and the means used to assume the form, are homages to the manga/anime series Dragon Ball Z, in which the heroes assume "Super Saiyan" forms with spiky, glowing yellow hair, and quest for the seven mystical Dragon Balls, comparable to the seven Chaos Emeralds. (If this is true, it is likely that the number of Chaos Emeralds was increased from six to seven for the first game with Super Sonic to match the seven Dragon Balls.) He does resemble Shadow, only without the red streaks and gold colored. Some fans speculate that, inside the game, this resemblance to Shadow is not only coincidence, as Shadow's creator Gerald Robotnik is rumoured to have studied the ancient echidna people, probably seeing the stone tablet (seen in Sonic & Knuckles) that shows Super Sonic fighting Eggman; this is rumored to have inspired Shadow's physical appearance.

Abilities

When Sonic transforms into his Super form, he is able to move extremely fast, and jump almost twice as high as normal. Indeed, Super Sonic moves with such speed that it is often all too easy for beginner players to lose control of the character. Fortunately, this is countered by an increase in Sonic's agility — Super Sonic can quickly and easily stop and switch directions, especially in mid-air. Also, especially in Sonic 2, the camera occasionally has problems keeping track of Sonic. Sometimes the screen will lag behind so much that Sonic occasionally dies for no apparent reason after the camera is forced to play catch-up. While coming into the Dr. Robotnik boss area at the end of the Hydrocity Zone in Sonic 3, Sonic can fly at full speed, bypassing Dr. Robotnik himself. This results in a number of glitches.

Super Sonic's other primary ability is his "invincibility," acquired by Sonic under normal circumstances only by breaking open the box containing the eponymous power-up. When invincible, or as Super Sonic, Sonic is rendered him immune to injury for the duration, and is able to deal damage to opponents simply by walking into them. He is, however, still susceptible to death by hazards that can defeat normal Sonic instantly [even if he has rings], such as drowning, being crushed, or falling into a bottomless gap. Super Sonic's invincibility has shown to be defeated by a surprise attack from Knuckles at the start of Sonic the Hedgehog 3, Robotnik's final invention in Launch Base Zone, Act 2, and an attack by the final boss in Sonic Rush.

When moving at top speed in the 2D games, Super Sonic was shown to hover just above the ground, eventually taking to full flight in the Doomsday Zone of Sonic & Knuckles. In the modern games, Super Sonic often flies to combat final bosses in space.

Other media have given Super Sonic additional powers, including healing abilities (used on Chris Thorndyke in episode 26 of Sonic X), optical energy beams (numerous instances in Sonic the Comic), and various other energy attacks (seen in "Sonic X").

Hyper Sonic

Hyper Sonic seen in Sonic 3 and Knuckles Collection (Ice Cap Zone)

Hyper Sonic has only appeared in Sonic 3 & Knuckles. He glows with the colors of the Chaos Emeralds, is surrounded by flashing sparks and leaves afterimages in his wake. His abilities are the same as Super Sonic's, though he can breathe underwater and has the added ability of a devastating lightning attack, aka Sonic Boom. This can be used to "double jump" in any direction and when performed, destroys all enemies on-screen, except bosses, with a bright flash. Unlike the game's Lightning and Flame Shield, the player may choose the direction of Hyper Sonic's second jump by holding a direction on the D-pad.

Hyper Sonic, as well as Hyper Knuckles and Super Tails, is acquired by obtaining the 7 Super Emeralds by completing the Super Special Stages. Note that in order to get the 7 Super Emeralds, a player must first gather all 7 Chaos Emeralds, which then allow access to the Super Emeralds.

The reason for the Super Emeralds and Hyper Forms stems from the fact that Sonic & Knuckles is essentially its own game and has its own set of Chaos Emeralds programmed within it. When combined with Sonic 3, the extra Chaos Emeralds from Sonic & Knuckles now become part of Sonic 3 and as a result, something had to be done about them. Hence, the "Super Emeralds" and the Hyper forms.

Storywise, the Super Emeralds were created when the normal Chaos Emeralds and the Master Emerald were all in the Hidden Palace and they all charged each other, the circulation or infinite power made the Chaos Emeralds grow larger and more powerful, but the power was eventually absorbed back into the Master Emerald, along with the power that Hyper Sonic, Hyper Knuckles, and Super Tails had obtained. (Some fans believe that Chaos Control brought the Super Emeralds to Hidden palace, or that two sets of Emeralds combine to form the Super Emeralds, this comes from the idea of two sets of Emeralds. Which is very clearly stated in the English manuals, and is hinted at in the Japanese ones.)

Hyper Sonic or the Super Emeralds have never appeared or been referenced in any Sonic game since Sonic3 & Knuckles. It is highly unlikely that they will ever return to the series.

Just as Super Sonic refers to supersonic speeds, Hyper Sonic refers to hypersonic speeds.

Hyper Sonic was also the prototypical name for Sonic's upcoming Wii game, Sonic Wild Fire.

Appearances

Super Sonic as seen in Sonic Advance 2

In Sonic Adventure, Sonic transformed into Super Sonic to defeat Perfect Chaos. This is when it was revealed that the Chaos Emeralds had positive and negative powers; Chaos used the negative power to become Perfect Chaos and Sonic used the positive power to become Super Sonic. Also, Sonic is stated to move at lightning speed in order to attack Perfect Chaos. Super Sonic's quills don't stick up as much as they did in the Genesis games.

In Sonic Adventure 2, Sonic became Super Sonic to defeat The Finalhazard, which was pulling the Space Colony ARK down to Earth. This time, he was aided by Super Shadow who also used the power of the Emeralds. Whether or not Shadow used the negative power while Sonic used the positive is unclear, but he may have used the positive energy, because Shadow had good motivations. Also, it has been said that the emerald's power is infinite, so that may mean that they can support any number of super forms with the positive energy.

In Sonic Heroes, Super Sonic had some help from his friends, Tails and Knuckles to defeat Metal Sonic. To weaken Metal Sonic's Metal Overlord form required help from Team Chaotix, Team Rose, and Team Dark. In this case, Sonic used the positive energies of the Chaos Emeralds to go Super, and used the other half to encase his teammates in protective spheres, enhancing their abilities as well. In this state, they were known as Team Super Sonic. In a rare occurrence for more recent Sonic games, Super Sonic did not appear in Shadow the Hedgehog. As Sonic was paralyzed by an alien nerve gas, it fell to Super Shadow alone to save the world by defeating Black Doom in his superpowered Devil Doom form.

In Sega Superstars, both Super Sonic and Super Shadow appear in the Sonic the Hedgehog game when one collects all 7 Chaos Emeralds and does not die.

In Sonic Riders, one gets the Chaos Emerald (which is treated as a vehicle) which Sonic uses to become Super Sonic. One gets the Chaos Emerald once one finishes all missions with, at least, a gold emblem.

Super Sonic also appeared in a technical demo of the next-gen PS3 and Xbox 360 game, Sonic the Hedgehog, shown in private at E3 2005 and publicly at TGS 2005.

Super Sonic can also be found in:Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic & Knuckles, Sonic the Fighters, Sonic Jam, Sonic R, Sonic Pocket Adventure, Sonic Adventure, Sonic Shuffle, Sonic Adventure 2, Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Rush, and Sonic Riders .

Other Super characters

Knuckles

In Sonic & Knuckles, Knuckles in Sonic 2 and Sonic 3 & Knuckles, Knuckles can become Super Knuckles after finding all the Chaos Emeralds. Super Knuckles has the same upgraded abilities as Super Sonic with the exception of a higher jump. (The reason for this was that Sonic's higher jump and Knuckles' gliding, climbing, and barrier-breaking abilities were sometimes used to force Sonic and Knuckles to take separate paths through the levels, and if Super Knuckles could jump higher, he could probably enter Sonic's sections of the levels.) By finding all the Super Emeralds in Sonic 3 & Knuckles, Knuckles can go even further and become Hyper Knuckles. Like Hyper Sonic, Hyper Knuckles leaves after-images as he runs, and can kick up an enemy-destroying earthquake by gliding into a wall at full force. Knuckles is also thought to have turned into Super Knuckles in Sonic Heroes. However, this is debatable. But the file name in the game from where his form comes from is named "sk" just like how Super Sonic's file name is "ss".Super Knuckles looks just like normal Knuckles, but glows pink.

Tails

Tails can only achieve a Super form in Sonic 3 & Knuckles by finding all the Super Emeralds, as the Chaos Emeralds aren't enough for him to transform with. Super Tails has all the enhanced abilities of Super Sonic, and he is also flanked by four "Super Flickies" which can attack enemies on sight. Tails is also thought to have turned into Super Tails in Sonic Heroes. However, this is debatable. The file name in Sonic Heroes from where his form comes from is named "st" similar to Super Sonic's file name "ss". Super Tails looks just like normal Tails, except he glows a between orange and a light neon-orange.

Tails can transform into a Pseudo-"Super Tails" in Sonic the Hedgehog 2 if one uses Debug Mode, turns Sonic into Super Sonic, and jumps on the Switch Places Box. Super Sonic will stay powered up but will not be invincible and must retransform to regain his complete powers. Tails will have a permanent sparkle as though he had unlimited of the invincible power up. This can only be achieved with Debug Mode so it's not considered a canon Super Tails.

Shadow

Shadow's Super form has been seen in Sonic Adventure 2 and Shadow the Hedgehog. In Sonic Adventure 2, Super Shadow teamed with Super Sonic to destroy the Biolizard, who had fused with the Space Colony ARK to crash it into the planet. In Shadow the Hedgehog, Shadow entered his super form to destroy Black Doom, who had transformed into the monstrous Devil Doom. Super Shadow's abilities include a variety of chaos powers, such as the Chaos Spear — a projectile of chaos energy that Shadow can charge and fire, Chaos Blast — a red blast that destroys almost everything within a range of 20 feet, as well as Chaos Control — Shadow's usual time stopping ability. Wrongly named "Hyper Shadow" early on.

Blaze

In Sonic Rush, the player can attain Blaze's Super form alongside Super Sonic in the final level of the game. Blaze's costume goes red, her wrists/gloves turn to flames, her fur turns pink and a fire force-field develops around her as a product of the Sol Emeralds, in contrast to the lighter color and force field of Chaos energy usually used with the Chaos Emeralds. Her abilities in this form include launching a fireball that takes a moment to charge up. The Japanese manual refers to this character as Burning Blaze.

Chaos

Chaos has a super form called Perfect Chaos. This form appears in Sonic Adventure where Chaos transforms into a giant snake-like beast with a mouth extending far beyond its eyes, which have pupils that resemble a reptile's. At the base of its snake-like body seems to be a huge whirlpool and cyclone. Perfect Chaos' powers include creating small tornadoes and firing a huge energy beam. Also, Chaos only needs negative energy to turn into Perfect Chaos. Perfect Chaos is only shown for the final battle with Super Sonic.

Metal Sonic

Metal Sonic was able to transform into a gigantic monster in Sonic Heroes. However, it is debatable whether this should be considered a true Super form, as the Chaos Emeralds are not involved in the transformation, although Metal Sonic uses the energy of Chaos himself.

In Sonic Heroes, Metal Sonic copied the data of Sonic, Shadow and Chaos and combined them to become extremely powerful. At the climax of the game, Metal Sonic fires a bolt of lightning into the sky and destroys a large section of Eggman's flagship, creating a powerful vortex. Metal Sonic then transforms into something similar to a metallic dragon, known as Metal Madness. Metal Madness resembled Metal Sonic slightly, with the same blue coloring. It had two eyes on top of each other. It had its right hand converted into a flamethrower and its left converted into a missile shooter. It could also project its spines at enemies. Team Rose, Team Chaotix and Team Dark fought Metal Madness, who then completed his transformation by sprouting a pair of wings and flying away into the sky. He had now become the Metal Overlord. In addition to his other attacks, he could fire crystals, use Chaos Control to freeze time temporarily, and pick up Egg Fleet battleships to throw. He was quickly followed by Team Super Sonic. The heroes fought and defeated Metal Overlord, who tumbled down to the flagship.

Gemerl

It is hard to say if Gemerl, the upgraded Emerl, thanks to Doctor Eggman truly goes into a Super form. At the end of Sonic Advance 3, Gemerl uses the power of all the Chaos Emeralds and totally alters his form and becomes much more powerful. Gemerl, like other robotic super forms, also becomes amazingly huge in size. But in Sonic Battle, Emerl does not do anything notable after obtaining all of the Chaos Emeralds besides being able to talk and battle better. However, Gemerl may have no relation to Emerl and may just use recycled sprites. It really is up to speculation.

"Mecha Sonic"

"Mecha Sonic" turning Super, then in motion.

In Sonic 3 & Knuckles, Knuckles' last opponent is "Mecha Sonic" (often mistaken for Metal Sonic). Knuckles defeats his first regular incarnation but there seems to be some power left in him. His eyes glow yellow and he then boosts backwards. Knuckles follows him and the Master Emerald is revealed. "Mecha Sonic" then jumps atop the Master Emerald and charges up with the power held within. He then jumps and a similar transformation to Super Sonic's occurs. His blue metallic finish turns yellow and his spines seem to lengthen. His attacks include spin dashing toward Knuckles' current position and also firing three charged balls of Super Energy. Once these have been fired, "Mecha Sonic" seems to lose his Super Power and needs to recharge atop the Master Emerald. It is in this stage in between where he is weak and can be attacked. Once certain damage is taken, "Mecha Sonic" can no longer absorb the power fully. His appearance is slightly weaker and he fires off energy rings in eight directions. This is his last transformation and the power seems to flag every 5 seconds or so, allowing Knuckles to attack him and defeat him.

The comics

Fleetway

Evil Super Sonic as seen in Fleetway's Sonic the Comic

In Sonic the Comic, published by Fleetway, Super Sonic was a psychotic, genocidal demon which manifested itself in Sonic's body when Sonic was under extreme stress or the influence of Chaos Energy. Unlike his video game counterpart, STC's Super Sonic would destroy things if he got angry, wanted to show off, or even when he was feeling bored. He once saved the planet from destruction for the sole purpose of being able to wreak havoc upon it himself, and has been shown to take pleasure from potentially killing people individually.

Sonic first transformed into Super Sonic shortly after the events of the first Sonic the Hedgehog video game, having successfully regained all seven of the Chaos Emeralds. But when brought together, the Chaos Emeralds become unstable, and radiate Chaos Energy, generating a spatial warp that sends them into the Special Zone — and when they did so on this occasion, Sonic took the full force of the energy, and transformed into Super Sonic. Consequently, whenever he became stressed or extremely angry, Sonic would tap into this Chaos Energy soaked into his body, transforming into Super Sonic. He did so once more during the events of Sonic 2, and then again during a battle in the Oil Ocean Zone. Later, Sonic went Super to combat the second Metal Sonic and Commander Brutus. As time went on and Super Sonic became stronger, he developed the ability to fire energy beams out of his eyes, and in a dream sequence was shown to have the power to move Mobius' moon out of orbit. Each time he transformed, there was always the risk that he might kill someone out of carelessness or because he defeated the enemy too quickly and wanted to destroy something else — in his first STC manifestation he turned back into Sonic just before murdering Tails and a civilian, in #50 he briefly beat up Knuckles, and when Brutus tried to use Amy as a living shield he attacked anyway.

A turning point came when Sonic accidentally fell into a pit containing all the Chaos Emeralds and the Master Emerald within the Floating Island's Emerald chamber, which transformed him into Super Sonic once more, now even more deranged and, because he had nothing to fight, deciding to kill Amy Rose and the other Freedom Fighters. To save Sonic from himself, his friends channelled the Chaos Energy out of him, through a Star Post into the Special Zone — but so great was the energy that Super Sonic was able to continue existing on his own.

Super Sonic made his way to the Zone's Planet Meridan and allied himself with the local crime kingpin, Lord Sidewinder, but turned on him the instant Sonic arrived, leading to a showdown between Sonic, the Chaotix Crew and Sidewinder's lackies all pitted against Super Sonic. It ended when the Omni-Viewer absorbed Super Sonic and used his space/time manipulation powers to freeze time, immobilizing both of them — and leaving Sonic with no way out of the Special Zone. Eventually, however, it transpired that the Omni-Viewer had merely reduced time to a crawl and that Super would emerge, and Sidewinder was trying to retrieve him (either directly or through Nack the Weasel) in order to control his powers. Sonic and co. sealed the Omni-Viewer in the Black Asteroid so that nobody could get to Super Sonic and that even if he escaped, he would be trapped.

The plan failed.

Freeing himself from the Omni-Viewer, Super Sonic used his speed to move the asteroid towards Meridan, gathering his energy while within it. Once close enough it could be seen as a small sun, and upon eventual explosion it would generate a planet-wide electromagentic pulse, disabling all electronics — and so, Sonic had the Omni-Viewer transport the asteroid to Mobius, where the pulse swept the planet and deactivated all of Doctor Robotnik's computer systems and robots. With no defenses to protect him, Robotnik was finally deposed as ruler of Mobius. But Super Sonic, meanwhile, had lost all his energy in this act and became amnesiac, being taken in by two old-age pensioners.

While the Freedom Fighters remained unable to find Super Sonic, the hedgehog himself applied for work at the Groovy Train, a coffee bar owned by the witch Ebony and her psychic friend Pajamas. The bar was attacked by Sidewinder's flunky Biohizard, out to drag Super back to the Special Zone. In the process of fighting the villain off, Super's memory returned but his new amiable personality remained; he immediately refused to ever use his powers again, for fear that if he did he would become a raging demon once more. He hid out with Ebony and Pajamas from then on, living a peaceful life. He was once forced to use his powers to save a crashed train and reverted to his old psychotic self, but his friends used their magic to restore him.

In the final Sonic the Comic story, Super Sonic was finally dying as his Chaos Energy ran out. Ebony helped him reach the site of the confrontation between Sonic, Robotnik, and the monstrous Chaos, hoping to recharge him. Chaos had absorbed all the Chaos Emeralds, and despite Sonic's protestations, Super Sonic hurled himself into Chaos, absorbing all the Chaos Energy from the creature and reverting it back into its Drakon state. Re-energized, Super Sonic was his demonic self again. To save Mobius from him, Sonic was forced to have Ebony reintegrate him with the beast, making it probable that he will again become Super Sonic in times of stress.

In Sonic the Comic's Unofficial continuation, he has only turned into Super Sonic twice (in issues 226 and 238, although technically he was in the final part of #237). In 226, he turned Super after absorbing chaos energy and then controlled by Dr. Zachary, but Zachary was distracted and Sonic was able to revert back to normal. In 237–8, he turned Super from the stress of falling to his death and was then able to viciously beat Shadow the Hedgehog into submission before reverting.

Archie Comics

In the Sonic the Hedgehog comics published by Archie, Super Sonic is one of Sonic's super-powered forms. In this series, Super Sonic first appeared in issue #4, during the series' more comical era. There, he battled a roboticized and enlarged lizard calling itself the "Universalamander" (at the end of the issue, he would still have a "super" sense of humor by putting a fake whoopee cushion on Antoine's chair afterwards). He would not go on to reappear until the 48-page special "Super Sonic vs. Hyper Knuckles" (Hyper Knuckles was what the comics used to refer to Knuckles' seven-emerald form rather than the higher level), and then made numerous appearances later on, including where he battled the emerald-empowered "Master Mogul", along with Hyper Knuckles and Turbo Tails, and the battle against Chaos in the Sonic Adventure adaptation. Super Sonic's most recent appearance was when Sonic discovered red-colored emeralds on an alien world, causing Super Sonic to be born as a crazed lunatic, separate from Sonic himself (not unlike Fleetway's version of Super Sonic). This duplicate's existence ended when his powers faded.

Sonic also has the ability to transform into "Ultra Sonic" when empowered by the vast energies of one of this setting's version of the Super Emeralds — it resembles Hyper Sonic in some ways, but Sonic's fur color does not change. He merely gains greater strength and speed, as well as elemental powers. In addition, in this form, Ultra Sonic can transform into various elemental forms based on his environment — Solar Sonic, Eco Sonic, and Polar Sonic to be exact.

Sonic also formed a version of "Ultra Sonic" just by obtaining a thousand rings. He was joined by Super Tails (also with 1,000 rings and a form very similar to the games' version) in a battle against Ixis Naugis.

Knuckles temporarily assumed the super persona of Chaos Knuckles. This version differs from other supers in that it was seemingly permanent and is more powerful, dissipating only when Knuckles gave up the power.

Tails has the ability to turn into Turbo Tails. In this version, his fur changes from orange to brown, and he wears a cape and gloves reminiscent of a super hero.

The shows

Super Sonic never appeared in any of the three cartoons produced by DiC Entertainment, but there were a few coincidental references. For example, in the Adventures of Sonic the Hedgehog episode "Road Hog", the leader of a gang of rude motorcyclists (as the episode's title suggests, they're hogs) threatens to turn Sonic yellow. Also, the Saturday morning cartoon had an episode titled "Super Sonic". In the final episode of that cartoon, "The Doomsday Project", Sonic and Princess Sally harnessed the fury of the Power Stones, odd artifacts that seemed to have little explanation. While this process imbued both of them with phenomenal power, this was not a true "Super Sonic" transformation.

It was only in Sonic X that Sonic was able to become Super Sonic in an animated series. He does this by drawing on energy from the seven Chaos Emeralds. He used this several times: once to defeat Eggman's Eggsterminator, once to overcome Perfect Chaos, once to battle the Finalhazard alongside Super Shadow, and once to combat Eggman's Egg Battleship. Sonic also uses this ability in the third season, but the new Meterax villains have the power to stand up to him even when he is in this form.

"Dark Super Sonic"

"Dark" Super Sonic in Sonic X Episode 67.

In an episode of Sonic X, Sonic sees Cosmo and Chris held captive in a Metarex base. Sonic powers up in rage, drawing on artificial Chaos Emeralds. The result is as a dubbed by fans "Dark Super Sonic". This entity is completely black except for his gloves, shoes, and eyes, which are all normal except that the eyes have no pupils or irises — they're entirely white. He is also surrounded by a blue power aura, as opposed to Super Sonic's yellow. It is presumed that this entity has all the powers of Super Sonic, but none of the positive qualities. It is interesting to note that Dark Super Sonic's personality is similar to Fleetway's portrayal of Super Sonic. This can be backed up by the way Dark Super Sonic relishes the prospect of destroying the two prototype Metarex. (The mad cackle being the biggest giveaway.) However, unlike Fleetway's portrayal of Super Sonic, this form can control himself and recognise who he should attack and not. It has been theorized by fans that this version of Super Sonic could appear in the games if Sonic uses the negative energy of the Chaos Emeralds to transform. In this mode Sonic also moves incredibly fast, but this form seems to only last a few seconds or until Sonic's anger/rage is requitted. However, it is still more than enough to destroy two Metarex prototypes, Silver and Gold. Dark Super Sonic looks very similar to Nazo, a supposed character or super form originally designed to be in Sonic X, who bears resemblance to Super Sonic. The white eyes may be a reference to Broly in his Legendary Super Saiyan form or a Guyver which, like Dark Super Sonic, are creatures of pure rage and have no eye pupils.

Theme songs

*Super Sonic had his own unique theme in Sonic 2 and Sonic 3, but in Sonic and Knuckles, his theme was just the invincibility theme
*In Sonic R, "Super Sonic Racing" is played during the final course while playing with Super Sonic.
*In Sonic the Fighters, when Super Sonic is unlocked, An instrumental will play. The song is titled "Everything"
*In Sonic Adventure, "Open Your Heart" is played during the first half of Super Sonic's battle with Perfect Chaos; this is his theme. The game also has one song called "Theme of Super Sonic", which is basically "Open Your Heart" without lyrics.
*In Sonic Adventure 2, his theme is likely Event 11, "Remaining Hope". "Live And Learn" is also played during Super Sonic and Super Shadow's fight with Final Hazard.
*In Sonic Heroes, "What I'm Made Of" describes the fight between Metal Overlord and Team Super Sonic. This is the first game where the Super Sonic theme wasn't also the main theme of the game.
*The level music for the final level in Sonic Rush (where you play as Super Sonic and Burning Blaze) is "Wrapped in Black".
*In Sonic CD, the ending theme (for the North American version of the game) says "supersonic flight" which may reference Super Sonic considering the title of the song: "Sonic Boom".

Notes and references

In addition to information taken from the Sonic the Hedgehog games themselves, content from the television show Sonic X and the instruction booklets of the US and Japanese versions of the games were also used as references for this article.




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