Animation/matte painting
Expert: Andre Hickman - 9/13/2008
Questionsir im a student right now ....and studying animation ...and wanted to build up my career in matte painting...i have a good command on photoshop...usualy the matte painting is in 2d but there r some times when i see some 3d matte paintings also ...now i have decided to learn a 3d software too....but im very much confussed to make a choice in bitween 2 gr8 softwares 3ds max and maya ....so plzz help me to find out which software is more suitable for me
AnswerI answered this one a few days ago...I don't know what happened. As far as matte painting, try using 3D for your foundation, then finish up by touching up in Photoshop or some other paint program.
I just recently answered a similar question about Maya and Max. I will copy it below. It wasn't exactly your question, so if you need further clarity, just ask...
Maya is the industry standard for a lot of things, but it is not the all-end-all. I am a 3d Max guru (lol...by self-definition), and they are both owned by the same company now. The difference between the two (and it is a very relative difference to how much you know already) is that Maya is geared towards movie animation, and 3d max is somewhat geared towards gaming.
But trust me, I use Max for all kinds of things, including character animation, special effects, particles and the like. It has been used in plenty of movies too.
Right now, I'd suggest you go with which ever one is readily available to you. As an entry level student, just about everything that she is able to learn in one program can be translated to the other. Most 3D apps are like that. Master one, then translate your understanding of 3D animation to the others. It's not really about which program she learns, it's about gaining an understanding of 3D animation. You'll find that most of the major production studios have actually developed their own non-commercial 3D software to create their movies, that you can only access and use if you work for them.
You learn 3D animation, then translate the skills that you acquire to the toolset that is available.
...in the end, my suggestion is if there is a course available, TAKE IT! For right now, assume there is no difference between Max and Maya. She will be learning on Max's toolset in the class during holidays, but then she can take what she has learned, do a little research for tutorials on the web to translate the knowledge to how to accomplish the same thing in Maya, and then learn them both!
If you want to see a few things that I have done in Max (if you are not persuaded) check my galleries link at andrehickman dot com. It's mostly logo animation, etc. but the key is to first have a vision...an idea...then find the tools to make it work!
Cheers,
Andre