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About Joseph Silver
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Ask any motion graphics, broadcast design, or After Effects questions.

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Learn more about Joseph Silver and his work at Designomotion

Joseph Silver is the creative director of Designomotion, a motion graphics design studio located in New York City. His work has played in Times Square, the 2004 Olympics, and the 2006 World Cup, as well as being aired in commercials and show packages for ABC, CBS, MTV, and many other television networks. His studio has over ten years of experience creating customized broadcast design and animation for leaders in network television.

Education: Columbia University

Awards and Honors: Gold and Silver Broadcast Design Awards (Promax/BDA, Tribeca Film Festival)

 
   

You are here:  Experts > Arts/Humanities > Visual Arts > Animation > how to be

Animation - how to be


Expert: Joseph Silver - 11/4/2009

Question
hi my name is trhas i just want to ask that how do you become an animator and which course do you need to take. At the movement an doing a course called (Dida)Design in digital application level one but i haven't got a clue  what  to  do next can you pleas give me some advise or   tell me which  course i should do next.
thank you very much trhas!

Answer
hi trhas, it sounds like you need some direction on how to become an animator.

i recommend exposing yourself to a combination of courses involving both traditional and computer animation. most jobs nowadays will involve computer animation, but exposing yourself to traditional animation is a great way to understand the concepts of animation.

traditional animation includes courses in cel and stop-motion. you will take such media as drawings and clay and do frame-by-frame animation with a camera. a lot of great animators believe you need a foundation in traditional animation before working with computers. i don't completely agree with this, but i think traditional animation is a great way to expose yourself to concepts such as keyframing and posing.

computer animation includes courses in both 2d and 3d animation. 2d courses might expose you to after effects and apple motion, while 3d courses might include maya, cinema 4d, and other programs. simultaneously, you will need to study various imaging programs, such as photoshop and illustrator. i wouldn't worry too much about which programs you are initially exposed to, as the main thing is to be exposed to concepts, not indoctrinate you in a particular software. however, you may want to research which programs are used locally in the animation industry and decide to focus on applying your efforts to those programs.

finally, i can't emphasize more the importance of internships.

pls follow us further on Twitter at 'Designomotion' as we sometimes post job listings there.

www.designomotion.com

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