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C++/C++ game developing


Hello sir, how are you. I want to do game programming, you think i can make complete games with c++ ( games for like xbox and playstation ). you think i can make all the graphics that we see in the video games today with c++ or i have to learn some other programming language.  thank you for ur time.  

Yes. I think that C++ is a good choice for games development. I think some games developers may still prefer to use C or even assembler.

However I think you will find that developing for consoles may require a huge investment in funds just to get into the game. I suppose that the organisations that produce these platforms really want games developers who will produce games that in sell vast numbers. Also you will find that you may not have all that much of an operating system to work with one person I know worked on an XBox game for quite some time and he tells how they had to write their own virtual memory system (i.e. swap memory to and from disk).

I should start with PC games development if I were you the cost of entry into the game (no pun intended honest!) looks to be a lot lower to me!

Oh and remember that games require more than just code they would require all those graphics and animations and sound skills for all those noises and music...


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Ralph McArdell


I am a software developer with more than 15 years C++ experience and over 25 years experience developing a wide variety of applications for Windows NT/2000/XP, UNIX, Linux and other platforms. I can help with basic to advanced C++, C (although I do not write just-C much if at all these days so maybe ask in the C section about purely C matters), software development and many platform specific and system development problems.


My career started in the mid 1980s working as a batch process operator for the now defunct Inner London Education Authority, working on Prime mini computers. I then moved into the role of Programmer / Analyst, also on the Primes, then into technical support and finally into the micro computing section, using a variety of 16 and 8 bit machines. Following the demise of the ILEA I worked for a small company, now gone, called Hodos. I worked on a part task train simulator using C and the Intel DVI (Digital Video Interactive) - the hardware based predecessor to Indeo. Other projects included a CGI based train simulator (different goals to the first), and various other projects in C and Visual Basic (er, version 1 that is). When Hodos went into receivership I went freelance and finally managed to start working in C++. I initially had contracts working on train simulators (surprise) and multimedia - I worked on many of the Dorling Kindersley CD-ROM titles and wrote the screensaver games for the Wallace and Gromit Cracking Animator CD. My more recent contracts have been more traditionally IT based, working predominately in C++ on MS Windows NT, 2000. XP, Linux and UN*X. These projects have had wide ranging additional skill sets including system analysis and design, databases and SQL in various guises, C#, client server and remoting, cross porting applications between platforms and various client development processes. I have an interest in the development of the C++ core language and libraries and try to keep up with at least some of the papers on the ISO C++ Standard Committee site at


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