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About Alon Mandes
Expertise
Kind of questions I can answer : Limits, Derivatives, Integration, Implicit functions, continuousity, differentiation ,Extremum problems, Lagrange multipliers, Gradients, Surface integrals, Multi variables functions ,Multi variables Integrals,Complex variables ,Complex functions, Curves, Trajectory integrals & Vector analyse, infinite series & convergence,Divergence & Rotor. Kind of question I can't answer : Economics,Combinatorics,Statistics, & Fractions.

Experience
1. I'm a team member of mathnerds (math site for answering questions) 2. I'm a team member in the Student's Union of the Technion, helping students who have problems in mathematics. 3. 2 years of experience as a math teacher in college. 4. I give free homework help for high school students in Mathematics & Physics.

Organizations
Hi-Tech company : GSM4VOIP ; job possition : Algorythm developer.

Education/Credentials
M.A in Mathematics & Bs.c in Electronics.

 
   

You are here:  Experts > Teens > Homework/Study Tips > Calculus > calculus

Topic: Calculus



Expert: Alon Mandes
Date: 7/15/2008
Subject: calculus

Question
What is the formula to calculate the slope of plane?


Answer
The equation of a line in 2 dimension is ax+by=c, where -b/a is
the slope, or the tangent(of the angle) ,or ration change ,of the function y=-(a/b)x+c/b.

The equation of a plane in 3 dimensions is Ax + By + Cz = D.
To define a slope we need a specific angle of deviation ia a certain direction. Our plane function is z=-(A/C)x-(B/C)y+D/C.
-A/C is the tangent of the angle between our plane and the z-axis.
-B/C is the tangent of the angle between our plane and the y-axis. So in 3 dimension there 2 lopes or 2 angles for the plane.

Another way of regarding the "slope" of a plane is to write
down a unit vector which is perpendicular to it, called the normal
vector.  It is given by (a*I + b*J + c*K)/sqrt(a^2+b^2+c^2), where
I,J, and K are the unit vectors in the x, y, and z directions.  The
coefficients of I, J, and K in this expression are called the
direction cosines of the vector, because they are the cosines of the
angles between the vector and the x-, y-, and z-axes, respectively.


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