AboutTony D'Aloisio Expertise I've read a good deal on the subject and I can answer a lot of chess history questions (or at least I'll know where to look them up). Also questions regarding analyzing specific positions (although with the advent of powerful chess software, this isn't likely to have the importance it once did).
Experience I was a national master in the US for a number of years. My peak USCF rating was 2290, and I was ranked in the top 150 in the state of California. My current published rating is 2177.
Education/Credentials B.A. Sonoma State University 1984 (English major with Communications emphasis)
Question How can I get a win in less than 10 moves?
Answer There are many ways for a game to end in 10 moves or less. All of them though are very much dependent upon your opponent's errors.
Probably the most well-used quick win is called the Scholar's Mate. A typical sequence would be: 1 e4 e5 2 Bc4 Nc6 3 Qf3 (or Qh5) d6 4 Qxf7 mate. Note though that all Black has to do is move his knight to f6 (instead of c6) and the mate will be impossible.
Even quicker is the Fool's Mate: 1 f3 (or f4) e5 2 g4 Qh4 mate. Again this win is only an option against an opponent hapless enough to allow it.
There are many other opening traps that win in less than 10 (Legall's Mate, for example). The bottom line however is that, against a savvy opponent, there is no way to win a game that quickly.