Question I am looking into going into this business and this question is really bothering me--
Why do video game providers chose to sell consoles at break even or even at a loss when it comes to prices, profiting instead from royalties charged to game publishers? Is there any difference between the video industry and PC industry
Answer Sorry for taking so long in answering.
Concerning the question of why video game console makers sell their wares at break even or at a loss. I suppose the idea is to get as many consoles out to the public as possible (known as 'install base' or 'user base') and recoup the costs through software sales. If the company loses a little or no money from a console sale, but doesn't profit from it, they can always recoup the cost on multiple software sales to any individual who owns a system.
First party support by the console manufacturer, in this case, is a very important business decision. If they don't have any first party titles to sell, there is no way to get the possible loss sustained from the console sales back in the form of software sales. Nintendo is well known for fully supporting, and in most cases, surpassing the support for their systems compared to most third party publishers that make games for their consoles. Coincidentally, Nintendo is also the only company this console generation that is making a profit off the sale of their hardware. Both Sony and Microsoft lose money on the sale of each of their consoles.
A company can not manufacture (i.e. make a sellable hard copy of the game) without being the manufacturer of the console for which that game is being made. (this began with Nintendo) The actual issue then, is of video game manufacturers (those that make the hard copies) 'profiting' from royalties charged to those that are financing the production of the game. (the publisher) The publisher does not manufacture the game, they merely provide funding and marketing for it.
Any company that manufactures a game for any system takes on what is called 'inventory risk'. This is the possibility that those copies of the game that the publisher pays to have printed won't sell to the consumer. To defray some of the costs of manufacture, companies charge a royalty to produce the hard copy to make up for that possible cost. Unlike most other industries, where the royalties are paid as the product sells, these are paid up front before production and also on all unsold product as well. If half the games the publisher ordered don't sell, guess what, they have to eat that cost.
If the manufacturer of the copies took on all the risk, guess what, they would have to eat the full costs instead. Admittedly, this does not make much financial sense. So to relieve some of those risks, the manufacturer charges the royalty for production of the software in question. This not only saves the manufacturer from major loss should the games not sell as well as hoped, but I guess in theory also helps to assist with the games quality in the end. If a publishing company is willing to pay to have all these copies made, one would think they stand behind the quality of the game and are willing to share the risks. So I wouldn't say it's so much as the manufacturer profiting per se, it's more like them covering their ass from a financial standpoint should the game flop.
Unfortunately, I am not familiar with the practices in the PC industry versus the videogame one. But a little internet research will probably answer this for you. You can start here:
TOPICS I can answer questions about:
Game Strategy, Recommendations (based on age or genre preference), History of a game, Recalling a game you played, Game music, Company or Creator info, and some simple system troubleshooting
GENRES:
My specialties are Adventure, RPG, Survival Horror, Action, and a small amount of Strategy and Puzzle. I avoid sports games like the plague, and have little interest in any racing games save for a few, F-Zero, Mario Kart and Wipeout being the main ones. Nor do I know many fighting games, mainly Bushido Blade and a few others. I am not much of a fan of First Person Shooters either. I am especially well versed in RPGs, particularly Final Fantasy and most of SquareEnix's other titles.
GAMES:
Not limited to the following. These games are series, and I know them all. There are MANY other individual ones. Feel free to ask and I will let you know if I can help you.
Actraiser, Alundra, Breath of Fire, Bushido Blade, Castlevania, Chrono Trigger/Cross, Donkey Kong, Dragon Warrior/Quest, Drakkhen/Dragon View, Final Fantasy, Kingdom Hearts, King's Field, Legacy of Kain/Soul Reaver, Mana, Mario, Mega Man, Metal Gear Solid, Ninja Gaiden, Metroid, Parasite Eve, Resident Evil, Rygar, Silent Hill, Spyro, Star Fox, Suikoden, Tomb Raider, TMNT, Wild Arms, Xenogears/Xenosaga, Zelda, and Zone of the Enders
SYSTEMS:
NES, Super NES, N64, Gamecube, Wii, Gameboy Color, GBA, DS, PS1, PS2, PS3 and PSP plus computer, but I'm not really a big computer gamer.
Systems I plan on getting in the future are XBOX 360 and Wii U. I am also a big fan of emulators on the PC. I have many of the old 8-bit and 16-bit systems and ROMS for my computer and know a lot about them. These include NES, Super NES, Genesis, Turbografx, MSX, Gameboy, Gameboy Color, and GBA.
Experience
I have been a video gamer for over 20 years. I started with the original NES way back in 1988 and have owned or played nearly every popular console since then. I have completed hundreds of games and played thousands. I have a large file cabinet filled with hundreds of hand-made maps, lists, and various strategies for many of the games I have conquered in the past two decades. I subscribe to 5 different game magazines to keep up to date on the newest stuff out there. I would officially call myself an expert on the subject of videogames. And if I don't know the answer, I can find out about it and direct you to someplace that does.
Publications I have had three things published in Nintendo Power magazine as well as a piece of artwork. I also participate regularly on the GameFAQs forums. I am wanting to write FAQs for GameFAQs as well. I would also like to write columns for other video game magazines.
Education/Credentials Experience with games baby, and lots of it. On the academic side, I am currently attending ITT Tech and am two quarters into an Associate's in Visual Communications. I will then be continuing for a Bachelor's in Video Game Design.
Awards and Honors These are not academic awards. I am still working on those. These are video game related things of note about me. I do consider them honors as they are the most secret things in each of their respective games, and I am very proud of having found them. I am the discoverer of the Ryu Fireball in Megaman X, the Dragon Punch in Megaman X2, and the Golden Armor in Megaman X3. All three of those discoveries have appeared in Nintendo Power magazine. I have also broken the password systems for Megaman 4 and Megaman 5.