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About Frankie B.
Expertise
I can answer any question in the Command and Conquer series including Red Alert 2, my main expertise is the missions. If you have a problem, then tell me which game it is the mission level and the problem you are havingI shall do my best to help you with the best possible score too. I will get back to the person within 2 days maximum.

Experience
Have been playing the Command and Conquer series and other strategy games for as long as I could remember. Always have been an excellent strategist, I'm not the best, but I am quite efficient. As mentioned my expertise is all the command and conquer games, including expansion packs.

 
   

You are here:  Experts > Shopping > Computer Strategy Games > PC Strategy Games > red alert 3 comand conquer

PC Strategy Games - red alert 3 comand conquer


Expert: Frankie B. - 3/22/2009

Question
Stuck at Soviet Mission level 6 and level 3 with the other nations how can i play the rest of the levels in red alert 3 comand conquer

Answer
Level 6 soviets

Build a Crusher Crane right away. Soon after the mission begins, you get a
large cash infusion you need to spend as quickly as possible. Build a Battle
Lab, a couple Airfields, a couple Naval Yards, and the Iron Curtain. Build Flak
Cannon at the northeast edge of your base. Build some MiGs and Bullfrogs, then
Dreadnoughts and a few Akulas. Have the Dreadnoughts bombard the Airbases at
the eastern Allied base, then the base, then the western base. Build 2 Sputniks
and a Twinblade, then use those to expand to the former Allied bases. Sometime
during this, Krukov arrives and takes most of your money.

When the Premier orders you to kill General Krukov, build a few Kirovs and
bombard his shore defenses. Destroy the targeted buildings and as little else
as possible, since the rest of his forces join you when that is accomplished.
Use the Kirovs to do the job. The battlefield expands to reveal more Allied
buildings and a Proton Collider. Push northeast with Akulas and destroy the
Dolphins, then use Dreadnoughts to destroy the Collider and wreck the
remaining Allies. Redirect your Kirovs to help when they are done with Krukov.


Level 3  Allies

Sail northwest and destroy the 4 Twinblades guarding the first beach. Continue
and switch 2 Hydrofoils to weapon jamming, then jam the Tesla Coils guarding
the second beach.

You now have 2 Riptides, 2 Dogs, 4 Peacekeepers, 4 Javelin Soldiers, and a
Construction Yard. Build a Power Plant and 2 Ore Refineries. Build another
Power Plant and an Airbase, then order up 4 Vindicators. Purchase Advanced
Aeronautics and start bombing the base north of you when the first Vindicator
finishes. Garrison some of the northern buildings with Peacekeepers and Javelin
Soldiers. Bomb the enemy Barracks and the Super-Reactor, then keep bombing
farther and farther away. Build a Boot Camp and a few Peacekeepers so they and
the Riptides can push forward and kill Flak Troopers. Build another Airbase and
more Vindicators. Destroy the 2 Super-Reactors on your side of the base. Erect
an Armor Facility and get Heightened Clearance so you can build a few Guardians
to defend your base, then start bombing the Barracks, War Factory, and
Construction Yard holding Tanya. Build more Airbases when you can afford it.
Destroy the Iron Curtain.

The battlefield expands and the enemy now has Apocalypse Tanks, but you can
simply bomb the HQ without engaging them.



Level 3 Rising Sun


Immediately fly to the nearest group of Stingrays and start bombing them. Take
out the nearest 4 Stingrays and send one Chopper to get the next pair, after
which it should head west to sink 2 more. Have the remaining 3 hunt Akulas,
starting with the second one from the east. Have these continue west, sinking
Akulas. When you are about halfway across the sea, have the lone Chopper land
on the platform and send another to join it. After destroying the westernmost
Akula, have them land on the platform as well. Twinblades come in to destroy
the transports. This section is incredibly time-sensitive and may take several
tries to get the Akula positions and timing down.

Now you have the Shogun Executioner, which means the mission is already over.
Attack all the targets to win. Use the Executioner's special ability to destroy
the giant artillery pieces quickly. Using Hold Fire Stance is helpful so the
Executioner does not destroy the Stingrays and Tesla Troopers attacking it;
their Tesla weapons recharge the Executioner's health faster than Twinblades
can reduce it.


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