AboutDenny Lin Expertise My area is in Starcraft Original and Brood War. Seasoned player, and can answer complex questions/tactics and propose counter attacks, solutions..etc Will help in whatever I can offer.
Experience Played since Starcraft Original. Seasoned player. Seen all sorts of tactics played and counters. I've played with people at the top level and also entered different competitions, winning prizes as well. My speciality is more in the 1vs1 area, though I've participated in 2v2 and also 3v3 competitions before. I have also officiated the 1st World Cyber Games Competition (Singapore) in 2001.
Question What is the best way as a Terran player to improve my unit production? I'm around 110-120 apm Terran player who has a hard time multitasking past the early game after I lose track of a set build order/strategy. My apm is pretty slow, so I'm kind of limited in game to just keeping a few hotkeys of units the whole game and adding on new units to those hotkeys only to replace the dead ones. How would I best go about improving my macro and multitask?
And in a TvT, how many factories and starports would you need if you were going relatively mobile with 6-8 dropships on a map like Python? How many barracks would you need late game versus a zerg? And how many factories would be needed against your run of the mill A-move protoss?
Could you also elaborate how to counter a build in TvZ where zerg will go 3 base, even lose the expansion, and tech to ultra and defiler? I lose to hive tech even when I have an economic advantage. I also don't seem to have enough marines in that situation.
Answer Hi Douglas,
I apologise for not really knowing the map "Python".
However, the questions u ask are pretty fluid depending on what the enemy is going for.
In a nutshell try to exploit these advantages as terran and understand their weaknesses.
(1) race advantages
Terran > Zerg > Toss > Terran
1a. Terran vs Zerg
Terran holds the advantage early game as Marine+medics can push very very effectively. They do well against Mutalisks as well. (stimpacks marines really own). Throw in a firebat or 2 if enemy is going for mass zerglings.
However, you should win once you get up 1-2 tanks for a tank push.
Zerg's only counter for early/mid game is using lurkers. These can be easily countered with comsats/vessels (mid/late game).
Use them wisely.
Avoid the late game, where the zerg possibly gains a more even playing field with the Terran
1b. Terran vs Toss
Terran pretty much gets owned by toss early and late game.
Terran's advantage comes midgame...
Thus it makes sense to control your choke points..etc and rush for mid game asap.
Go for early gas, 1 barrack, and quick factory.
Vultures + mines is workable, especially against mass zealots, or if you are anticipating a zealot rush.
Other wise, get up mass tanks.
Tanks > Goons
Use goliaths later on to support your tanks.
You'll need more factories...but get more as your gas supply becomes more. Usually 2-3 is more than enough for mid game.
Rush and prevent map control mid game. You'll need to win it here. A long drawn out battle sees the protoss gain the upper hand again due to arbitars, templars and more.
1c. Terran vs Terran
Once again, heavy machinery is the key here. Avoid the temptation to go wraiths. Comsats really devastate them badly.
Bunkers with marines really own wraiths too.
Goliaths will control the air battle, and tanks are your main force to fight with. You'll need dropships/ lifted off engineering bays to scout for your tanks. Tanks shoot further than they can see. So the key to win the tank fights is having something to scout for them.
Counter your enemy's scouts using your 'upgraded range' goliaths as well. Bring scvs to repair damaged tanks.
It'll be a long and tiring fight. Good luck.
Conclusion
Terran's strenght is in their machinery. Barracks are good against Zerg, but avoid the late game.