AboutDenny Lin Expertise My area is in Starcraft Original and Brood War. Seasoned player, and can answer complex questions/tactics and propose counter attacks, solutions..etc Will help in whatever I can offer.
Experience Played since Starcraft Original. Seasoned player. Seen all sorts of tactics played and counters. I've played with people at the top level and also entered different competitions, winning prizes as well. My speciality is more in the 1vs1 area, though I've participated in 2v2 and also 3v3 competitions before. I have also officiated the 1st World Cyber Games Competition (Singapore) in 2001.
Expert: Denny Lin Date: 8/18/2007 Subject: 3v3 games, defense vs offense?
Question After 5 year long break form BW I started playing again only to find out ppl now are alot better than before (or Im just alot worse..)
I got two questions;
1) Im not the 1 on 1 type of player, so I usually play 3v3. However Im never sure how much defense I should put up. A pure unit based defense wont stand long vs a 3 player attack. Hopefully my allies will back me up, but you still need to survive for while.
2) What do you recon is the best buildorder to go for a muta rush?
Thats all for now. Cheers!
Answer HI Mikkel,
Well, 3v3 is all about team-work. Offense has it perks. Usually the team that pulls off a successful rush 1st wins the early game...whch leads to a tremendous advantage to win the rest of the game.
In all the 3v3 competitions i've participated and witnessed, it's all about about basic unit rush. There are other ways to do it. But the team who turtles in definately loses.
Reason being that when you scout the enemy and find 1 of the guy building photon cannons. The enemy just rushes the other teammate which is weakest. And even if all 3 are going defensive, 3v1 against 1 guy simply trashes him. And the other 2, being defensive will have nothing to support or help the poor teammate who is being rushed.
As for best build order for mutalisk rush. Pardon me for i have not played for a while.
if i didn't remember wrongly, this is what i used to do:
-8/9 Drones - Build overlord
-9/9 Drones
-Overlord done- build more drones.
-Build spawning pool and extractor simultaneously around 14/10.
-Continue building drones till max out food control. (2overlords)
-Send in 3 drones unto gas the moment extractor is done.
-Upgrade to Lair as soon as you have enough gas.
-Build a 2nd hatchery right beside your main. YOu might want to consider doing that at an expansion also.
-Once Lair is done, immediately build spire. You should have enough gas.
-Throw in a 4th drone unto extractor if necessary (map dependent)
- Build 2 more overlords (total 4 overlords)
- Once spire is 1/2 completed stop using larvaes.
- YOu should have around 600-700+ gas when spire finishes. Immediately build 6 mutalisks with the 6 larvae you have.
- Rush with them, and continue building mutalisks or zerglings as need be. I usually build mutalisks 1st, and only switch to zerglings later on if i notice lots of dragoons...etc
This build gives you absolutely no defense.
For simple defenses, you can build 1 sunken colony, and 6 zerglings while teching to lair. This done as soon as spawning pool is done. Drawback of doing this is that you might not have enough minerals for the 2nd hatchery till sometime later.
If you are playing 3v3 and you expect to be rushed. Build 1-2 sunken colonies with 6-12 zerglings. Then have 1-2 creep colonies already built...and upgrade them only when you see enemy walking into your base from the bottleneck and from your scouting. Personally i'm not a fan of immobile defences. Zerglings + sunkens work better than pure sunkens. Have your sunkens take the brunt of the damage and have your zerglings hit them. Sunken have generally more armour and hp. Zerglings attack faster and for the same amount of resources, zerglings boast higher damage output. They however die faster than sunkens, so try to keep them alive with some micro.