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About Josh Foster
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I`ve beat the game on hard with allies and soviet I can lead you with extremely precise information that will win you the game I can now beat the entire game in less than 2 hours but if you have any trouble I can help you need know real knowledge of the game if I am helping you if I cant help I know a lot of people who can. But I dout that I cant...because I`m just that good! I have a battle clan on the interent games we have a semigood record but we could be better. I can answer all internet and skirmish questions too.

Experience
I've beat the game with all sides and have a battle clan.

 
   

You are here:  Experts > Shopping > Computer Strategy Games > PC Strategy Games > Red alert

PC Strategy Games - Red alert


Expert: Josh Foster - 7/11/2001

Question
Sorry. i meant red alert. if you can help i'd be grateful.
thanks
Ryan

Answer
Please disregaurd that last answer I did it backwardz. Now I know what I'm doin.
There are several mines in the area, so only move your units straight up
and down, and not to the east or the west. Concentrate fire on the light
tanks, artillery, then medium tanks. Deploy your MCV. You can check for
mines in the vicinity of your base by constructing a building, and moving
the white placement markers around your perimeter. If a square within your
placement marker turns red for no apparent reason, there is a mine under
that square.
    Group your mammoth tanks together as an air defense system. Destroy
the other enemy units using your heavy tanks. Don't wander into the mines.
Defeat the Allied vehicles that approach from the south and from the west.
Destroy the turrets guarding the bridge north of your base with V2 rockets.
    Get a weapons factory and repair bay quickly, and create tank units.
Scatter two or three SAM sites around your base. The Allies will make
constant landings at certain points on your shore. Block their landing
sites with heavy tanks. Scout the rest of your land mass with a heavy tank.
    Construct a subpen and build a wolfpack of submarines and a transport.
Scout the eastern contours of your island. Some cruisers will open fire on
your base. Build an airfield in the north-eastern corner of your base as a
cruiser fire sponge. Sink the cruiser with your wolfpack. If the cruiser is
close enough to shore, V2 rockets will also work well. Take your wolf pack
north, and destroy any other naval units, the naval yard and a large
section of bridge.
    The enemy ore trucks will start coming down to your island to gather
ore. The loss of their ore trucks will be the deathblow to the Allies, so
take them out any way you can. For best results, place your mammoth tanks
in the middle of the ore patch and wait for the trucks.  The Allies will
end up sending six or seven trucks, so be prepared to wait a while before
they run out of money.
    Run a large group of heavy tanks up the bridge north of your base.
Concentrate your fire on the turrets, and try to squish the rocket
infantry. Take out the power plants.
    Run more heavy tanks up the western side of the island and take out
the power plants, but leave the AA guns and construction yard intact.
    Time to assault the base. The enemy helicopters are painful, but the
base lacks AA guns in the west part of the base. Send an infantry squishing
heavy tank up into the base from the western side. Render it invulnerable
using the Iron Curtain, and run over the rocket infantry. If you're lucky,
the cruisers will end up destroying much of their own forces.
    To take out the cruisers, take out their destroyer escorts from land.
The channel is narrow enough for several heavy tanks to get good shots at
the destroyers. Then, the cruisers can be sunk by either MiG or Hind
helicopter.
Put 10 heavy tanks and 5 V2 launchers into transports. Send them north
through the east channel, and make landfall on the strip of beach. Move the
V2s north to the very edge of the cliff, and destroy more power plants.
Move west, eliminating everything you can see until the very last Allied
unit and structure is gone.


Sorry about that.  

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