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About Denny Lin
Expertise
My area is in Starcraft Original and Brood War. Seasoned player, and can answer complex questions/tactics and propose counter attacks, solutions..etc Will help in whatever I can offer.

Experience
Played since Starcraft Original. Seasoned player. Seen all sorts of tactics played and counters.
I've played with people at the top level and also entered different competitions, winning prizes as well. My speciality is more in the 1vs1 area, though I've participated in 2v2 and also 3v3 competitions before. I have also officiated the 1st World Cyber Games Competition (Singapore) in 2001.
 
   

You are here:  Experts > Shopping > Computer Strategy Games > PC Strategy Games > Terran defense against LUrkers

PC Strategy Games - Terran defense against LUrkers


Expert: Denny Lin - 11/14/2007

Question
QUESTION: Hi.
I usually play terran. I get a nice defense in this chokepoint between the zerg base and mine. I get four bunkers, three siege tanks, and three missile turrets. WHen the zergs come with hydras and lurkers, they always destroy my turrets, and my comsat station always runs out of energy, and I'm getting screwed over by the lurkers. What do I do?

ANSWER: Get Science vessels to detect. They work well. Keep them slightly back so the hydralisks can't kill them.

Comsats work well against Lurkers best.

Build your turrets behind your bunkers instead of infront of them as well.

You'll also need more tanks. You won't need that many bunkers, but more tanks will help more.

=D

Yours,
denny

---------- FOLLOW-UP ----------

QUESTION: Thanks. What do you recommend putting in Bunkers if im versing Zergs? How about for TvP?

Answer
I generally don't like to use bunkers unless i totally have to. Bunkers work best only when you have SCVs repairing them when they are being attacked.

Upgraded range marines work against Hydralisks. But it's the tanks which really kill them though, not the bunkers. The bunkers merely take the damage while your tanks kill them.

Firebats work well against Zerglings. 2bats, 2rines per bunker.

Basically, Bats> Zerglings
Tanks > Hydralisks/lurkers
marines > mutalisks

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