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Yu-Gi-Oh/Deck rate: structured six samurai

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QUESTION: Hello, I've built a six samurai deck from 3 copies of the samurai warlords structure deck (and a few add-ins). I'd like an experts opinion on it though as well as any improvements you can think of.

Structured Six Strike
Monsters x17
Elder of the six samurai x2
Grandmaster of the six samurai x2
Great shogun Shien x2
Hand of the six samurai x1
Kagemusha of the six samurai x3
Legendary six samurai-Enishi x1
Legendary six samurai-Kageki x2
Legendary six samurai-Kizan x3
The six samurai-Zanji x1
The six samurai-Irou x1

Spells x14
Dark hole x1
Gateway of the six x1
Heavy storm x1
Monster reborn x1
Mystical space typhoon x2
Reinforcement of the army x1
Shien's dojo x3
Shien's smoke signal x2
Six samurai united x3

Traps x8
Compulsory evacuation device x2
Double-edged sword technique x1
Fiendish chain x2
Mirror force x1
Musakani magatama x2

Extra Deck x3
Legendary six samurai shi en x1
Shadow of the six samurai x2

I play advanced format and mostly duel against dark world, zombie, chaos dragon, quick synchro, and agent decks.

ANSWER: While your Extra deck needs some work (I'll show you what the finished one should look like below), your main deck is pretty close to a standard Samurai build.

I'd be dropping these from the main deck:

1 Grandmaster of the Six Samurai
2 Great Shogun Shien
1 The Six Samurai - Zanji
1 The Six Samurai - Irou
3 Shien's Dojo
1 Compulsory Evacuation Device

In order to add these to Streamline the deck and bolster your Trap line:

1 Spirit of the Six Samurai
2 Solemn Warning
2 Bottomless Trap Hole
2 Dimensional Prison
1 Solemn Judgment

Which gives you this:

3 Legendary Six Samurai - Kizan
3 Kagemusha of the Six Samurai
2 The Six Samurai - Kageki
2 Elder of the Six Samurai
1 Grandmaster of the Six Samurai
1 Hand of the Six Samurai
1 Legendary Six Samurai - Enishi
1 Spirit of the Six Samurai
(14)

3 Six Samurai United
2 Shien's Smoke Signal
2 Mystical Space Typhoon
1 Gateway of the Six
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Reinforcement of the Army
(12)

2 Solemn Warning
2 Bottomless Trap Hole
2 Dimensional Prison
2 Musakani Magatama
2 Fiendish Chain
1 Compulsory Evacuation Device
1 Solemn Judgment
1 Mirror Force
1 Double-Edged Sword Technique
(14)

The Final Extra deck should look like this:

1 Legendary Six Samurai - Shi En
1 Naturia Beast
1 Naturia Barkion
1 Black Rose Dragon
1 Ally of Justice Catastor
1 Scrap Dragon
1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Number 17 - Leviathan Dragon
1 Number 50 - Blackship of Corn
1 Photon Papilloperative
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Maestroke the Symphony Djinn
1 Number 16 - Shock Master
(15)

I'd give that a go, see how it works.

---------- FOLLOW-UP ----------

QUESTION: Hi, I cant afford ANY of the cards you said to add in ( except spirit of the six samurai ) so is there anything else you can suggest. Also can you rate the original on a scale of one to 10?

Answer
I dislike ratings, partially because they're dependent both on the reviewer in question (My 5 may not be the same as another's 5), the deck in question and the level of play (A 5 at local level is approximately a 0 at YCS level)...
But mostly because they number that I give tends to dictate the number that I get on my rating for the answer, which doesn't give me much of a reason to be honest...

If you want the honest Answer, the original is a Synchro based deck with only one Synchro monster in it, so it's not going to score very highly.
With a complete Extra deck it'd probably score 6 as far as Samurai go... Dropping out the Great Shoguns raises it to 7, and fixing the Trap line gets it the rest of the way...

The build that I gave you is as close as Samurai get to YCS level.
Assuming that you can only acquire Force, Compulsory and Fiendish Chain, and that your matchups are as stated, your build should look like this:

3 Legendary Six Samurai - Kizan
3 Kagemusha of the Six Samurai
2 The Six Samurai - Kageki
2 Elder of the Six Samurai
1 Grandmaster of the Six Samurai
1 Hand of the Six Samurai
1 Legendary Six Samurai - Enishi
1 Spirit of the Six Samurai
(14)

3 Six Samurai United
3 Dimensional Fissure
2 Shien's Smoke Signal
1 Shien's Dojo
2 Mystical Space Typhoon
1 Gateway of the Six
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Reinforcement of the Army
(16)

2 Musakani Magatama
3 Fiendish Chain
2 Compulsory Evacuation Device
2 Mirror Force
1 Double-Edged Sword Technique
(10)

Which is considerably worse, but will work fine assuming your responses are aptly timed...
Dimensional fissure fits your matchups well, causing considerable problems for all of them.

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I'm able to answer any and all questions related to the English Yu-Gi-Oh! game itself. This includes, but isn't limited to:

Deck Fixes: Either making suggestions and improvements on a deck you've already built, or building a deck from scratch for you. In either case, please give an idea of the kind of deck you're building, the level of play you're planning to use it in (small tournaments, regionals etc), and the kind of budget you're on.
Please format decks in a way that's easy to read. Each card name should be on its own line, with a number before it indicating how many you're playing. Please split decks into Monsters, Spells and Traps.

NOTE: A level of reasonability is assumed with this. I cannot build you a nationals winning deck based on monsters whose name starts with the Letter 'A' on a budget of 4($6)... Nor will I generally respond well to Questions touting "No Xyz, Synchro... etc" or disallowing cards from certain parts of the show. I haven't seen the show in a number of years and find these conditions to usually be poorly-defined.

Rulings: On any card interacting with any other card(s). Tell me the scenario, and I'll tell you what happens.

I won't be answering questions on whether a trade is fair or not, or on how much X-card is worth, as both these kinds of question can be answered by using Ebay's completed listings page.

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Level 2 Judge Qualification,
Level 1 Player Management Qualification,
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