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Yu-Gi-Oh/Fiend Deck Fix

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Question
Need some help with my main deck after the new banlist, as well as Extra and Side Deck updates.

1 Dark Necrofear
2 Tragoedia
2 Caius the Shadow Monarch
3 Vanity's Fiend
3 Majesty's Fiend
3 Tour Guide from the Underworld
1 Scarm, Malebranche of the Burning Abyss
(15)

3 Pot of Duality
3 Upstart Goblin
3 Forbidden Lance
3 The Monarchs Stormforth
1 Raigeki
1 Allure of Darkness
1 Snatch Steal
(15)

3 Sinister Yorishiro
2 Mirror Force
2 Vanity's Emptiness
1 Bottomless Trap Hole
1 Solemn Warning
1 Compulsory Evacuation Device
(10)


Extra Deck:

2 Ghostrick Alucard
1 Leviathan Dragon
1 Wind-Up Zenmaines
1 Number 47 - Nightmare Shark
1 Dante, Traveller of the Burning Abyss
1 Number 30 - Acid Golem of Destruction
1 Downerd Magician
1 Gauntlet Launcher
1 Constellar Ptolemy M7
1 Photon Strike Bounzer
1 Sword Breaker
1 Gaia Dragon - the Thunder Charger
1 Inzektor Exa-Beetle
1 Hieratic Sun Dragon - Overlord of Heliopolis
(15)

Side deck:
3 Jinzo
3 Mystical Space Typhoon
3 Dust Tornado
2 Puppet Plant
2 Kaiser Colosseum
1 Dimensional Fissure
1 Macro Cosmos

Answer
Your main problem here is that Tour Guide's limitation hurts both your ability to put Fiends in the Graveyard Quickly and weakens your Rank 3 engine.
At this stage I think it's best to drop it, we could try to keep it there with Fiend Griefing and a small Burning Abyss engine, but the fact that the monsters you're tributing for both shut off Graff and Cir makes that unappealing (plus drawing Stormforth with Cir/Graff isn't particularly helpful)

We'll play Doomcalibur Knight and Battle Fader to make up for the lost monsters - Doomcalib being better than average right now due to the Reliance of Nekroz on Monster-based searching since they lost 2 Preparation of Rites


We'll also need to tweak the Trap line to reflect the new metagame - Mistake and Breakthrough Skill serve to shut the Nekroz deck out of the Game, while Lance and your Fiends should deal with Burning Abyss.

Try something like this:

3 Vanity's Fiend
3 Majesty's Fiend
3 Caius the Shadow Monarch
2 Doomcalibur Knight
2 Battle Fader
2 Tragoedia
1 Dark Necrofear
(15)

3 Upstart Goblin
3 Forbidden Lance
3 The Monarchs Stormforth
2 Pot of Duality
1 Raigeki
1 Allure of Darkness
1 Tenacity of the Monarchs
(14)

2 Mistake
2 Sinister Yorishiro
2 Mirror Force
2 Breakthrough Skill
1 Vanity's Emptiness
1 Bottomless Trap Hole
1 Solemn Warning
(11)


Extra Deck: (largely irrelevant)
1 Gauntlet Launcher
2 Constellar Ptolemy M7
1 Photon Strike Bounzer
1 Number 25 - Force Focus
1 Sword Breaker
2 Gaia Dragon - the Thunder Charger
1 Inzektor Exa-Beetle
1 Hieratic Sun Dragon - Overlord of Heliopolis
1 Number 15 - Gimmick Puppet Giant Grinder
1 Divine Dragon Knight Felgrand
1 Castel the Skyblaster Musketeer
1 Evilswarm Exciton Knight
1 Number 66 - Master Key Beetle
(15)

Side deck:
2 Jinzo
2 Spell Canceller
2 Maxx "C"
3 Mystical Space Typhoon
2 Puppet Plant
2 Kaiser Colosseum
1 Dimensional Fissure
1 Macro Cosmos
(15)

Give that a go, see what you think.

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I'm able to answer any and all questions related to the English Yu-Gi-Oh! game itself. This includes, but isn't limited to:

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