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Yu-Gi-Oh/aider avec mon venin s'il vous plaît


Bonjour or Hello as they say - suprising to see a while ago there used to be so many people in this category now theres only one - wow - even in france we used to have 2 people on here from there but guess its a sign of thwe times .

speaking of which i hope you can help me in that with all this otk stuff going on with pendulums and what not ive been thinking to a deck i was using a loong time ago. ive not used it for a few years now but with all the latest cards bieng released ithink it might be good time too play it no as it ia one of the few which has an automatic win condition attached to it if i can hit it off ?

3||Vennominon the King of Poisonous Snakes
3||Evil Dragon Ananta
3||Gogiga Gagagigo
3||Des Feral Imp
2||Vennominaga the Deity of Poisonous Snakes

3||Snake Rain
3||Hand Destruction
3||Viper's Rebirth
1||Allure of Darkness

3||Damage Condenser
3||Rise of the Snake Deity
3||Limit Reverse

The main issue i have here is to bring out venominon and then using one or more method bring out venominaga and win the duel in 3 turns of course i dont want to include a huge bunch of draw cards in here as hte problem lies in her using her effect so i win in 3 turns lasting 3 turns as well- i thought of using  protection cards like waboku or threatening roar but dont want to sacrifice power to make her 2 weak either.

so can you help me make this deck more consistent so it works really well and has a chance to go aagainst all these pendulum monsters and other top decks please.

Bonjour comme ils disent - surprenant de voir tout à l'heure il y avait tant de gens dans cette catégorie theres maintenant un seul - wow - même en France , nous l'habitude d'avoir 2 personnes sur ici à partir de là mais devinez son un signe de Thwe fois.

parlant de qui je l'espère vous pouvez me aider en ce que, tous ces trucs otk passe avec pendules et quoi ne pas ive été de penser à un pont dont je me servais il ya un temps de Loong . ive pas utilisée depuis quelques années maintenant, mais avec toutes les dernières cartes Bieng libérés ithink il pourrait être bon temps aussi jouer pas comme il ia l'un des rares qui a une condition de victoire automatique attaché à elle si je peux frapper off ?

La principale question que je dois ici est de faire ressortir venominon puis en utilisant une ou plusieurs méthodes sortir venominaga et gagner le duel en 3 tours bien sûr, je ne veux inclure un énorme tas de cartes de tirage ici comme un problème de hte réside dans son aide son effet si je gagne en 3 tours durant 3 tours que bien que je pensais de l'utilisation de cartes de protection comme Waboku ou rugissement menaçant , mais ne veulent pas sacrifier la puissance de lui faire 2 soit faible .

Alors pouvez-vous me aider à faire cette plate-forme plus cohérente de sorte qu'il fonctionne vraiment bien et a une chance d'aller aagainst tous ces monstres pendule et autres ponts supérieurs plaît.


Glendon Jacobi

Tout d'abord, toutes mes excuses pour la réponse en Anglais. Je parle un peu Français, mais pas assez pour une réponse complete.

I think the way I'd go about this deck is different. I think the best way to summon Venominon is in your opponent's End Phase with Limit Reverse. That lets you draw for your turn, switch Venominon to Defense to destroy it, allowing you to flip Rise of the Snake Deity.

For that though Venominon needs to be in the Graveyard, and you need to have both Traps.
We'll accomplish the former with Armageddon Knight, which we can search for with Reinforcement of the Army and Summoner Monk.
Armageddon Knight also lets you play Shaddoll Dragon and Zephyros the Elite to give you a few Extra options and a bbit of Spell/Trap Removal.

For the Rest of the monsters, I recommend Worm Xex and Yagan, in addition to Kagetokage.
While you can't discard these to any discard/draw spells, they give you access to a Rank 4 engine that can put them in the Graveyard quickly and also act as an impromptu removal suite should your opponent have too many Spell/Trap card set.

We can keep the Venominon/Venominaga count to a minimum since you can summon Venominaga from the hand with Rise of the Snake Deity. 2/1 should be fine.

For Spells I think you should stick to the basics with Duality and Upstart Goblin. The card selection that Duality provides is super-important in a deck that needs to see exactly the right 3 cards in its opening hand, and the downside isn't important since you'll not usually be special summoning on your first turn.
Upstart Goblin is the best draw spell besides that, and both can be discarded for Summoner Monk if required.

Traps, I've stuck wit Rise and Limit Reverse, but have also added Anti-Spell Fragrance, which will allow you to stall the pendulum decks if you don't happen to open with your Combo.

That gives us this as a Main Deck:

3 Armageddon Knight
3 Worm Xex
3 Worm Yagan
3 Kagetokage
2 Summoner Monk
2 Venominon the King of Poisonous Snakes
1 Shaddoll Dragon
1 Blackwing - Zephyros the Elite
1 Venominaga the Deity of Poisonous Snakes

3 Upstart Goblin
3 Pot of Duality
1 Allure of Darkness
1 Foolish Burial
1 Reinforcement of the Army
1 Snake Rain

3 Anti-Spell Fragrance
3 Rise of the Snake Deity
3 Limit Reverse
1 Solemn Warning
1 Bottomless Trap Hole

your Extra deck should likely just be things like Diamond Dire Wolf, Castel and King of the Feral Imps, though Abyss Dweller will help too.
Make sure you play a good selection of Rank 4 monsters and you should be fine.

Espoir qui aide.


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I'm able to answer any and all questions related to the English Yu-Gi-Oh! game itself. This includes, but isn't limited to:

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