Yu-Gi-Oh/Getting Back into it/Deck Fix
Expert: Michael Lucas (Yu-Gi-Oh Category Guru) - 6/16/2007
QuestionHi Mike, First off thanks for reading this.
Well I used to play the ever so popular Yu Gi Oh game with my friends ect ect. And I was actually quite good at it, and one day my deck went "missing"(I think my friend stole it -Cough-Cough- and I just never got back around to making it, so its been about a year since I played and now Im back for some more. I was running a warrior/spell caster deck back then and now I need a deck fiz on this warrior deck Im working on, all criteria is apppricieated
Whelp here it is
Indomitable Tomb Deck
Monsters=30
Cyber Dragon x2
Marauding Captain x3
Exiled Force x1
Command Knight x3
Blade Knight x2
Command Knight x2
Goblin Elite attack Force x2
Spirit Reaper x2
Mystic Swordsman Lvl 2 x2
Freed The Matchless General x1
Buster Bladex1
Mei-Kou, Master of Barriers x2
Zombrya The Dark x2
Chaos Sorcerer x1
Bowganian x2
Tiger jet x2
Magic=16
Sogen x2
The warrior returning alive x1
Reinforcement of the army x2
Fissure x2
Smashing Grounds x2
Hammer Shot x2
Nobleman of Crossout x2
Mystical space Typhoon x2
Premature Burial x1
Traps=4
Sakuretsu Armor x1
Mirror Force x1
Torrential Tribute x1
Magic Cylinder x1
Thanks mike
AnswerThis won't be a full fix, as your deck is very illegal, and even beyond that has many problems.
First, the illegal parts:
You can only have 1 Crossout.
You can only have 1 Mystical Space Typhoon.
Chaos Sorcerer is banned.
You can only have 1 Spirit Reaper.
Second, you're missing many critical cards.
The following cards are not in your deck and should be, no matter what:
*Ring of Destruction
*Confiscation
*Heavy Storm
*Snatch Steal (it's legal again)
*1 more Cyber Dragon, giving you 3
*Sangan
You shouldn't be playing so much face-up removal to where you need Fissures. There are so many "free" cards out there like Card Trooper, Destiny Hero Malicious, Elemental Hero Stratos, and the like that either replace themself when summoned, replace themself when destroyed, or in some other way give the opponent a free card, to where you'd be at a disadvantage if you used a 1:1 removal card.
Here's the skeleton of a Warrior deck, as I'd make it right now:
3x Cyber Dragon
2x D. D. Assailant
D. D. Warrior Lady
1-2x Don Zaloog
2x Exiled Force
Mystic Swordsman Lv. 2
Sangan
Spirit Reaper
From here, you could add in a few more Warriors, or some Monarchs, or possibly Elemental Hero Stratos and 2x Elemental Hero Wildheart -- all warriors, and the Stratos can search out the Wildheart upon summon for free.
Spells:
Confiscation
Heavy Storm
Mystical Space Typhoon
Premature Burial
Nobleman of Crossout
Snatch Steal
2x Reinforcement of the Army
The Warrior Returning Alive
2x Smashing Ground
Pot of Avarice
You could add a couple more Spells if you like. You had most of this already, but 2 Smashings should really be enough if you build the deck right.
Traps:
Mirror Force
Ring of Destruction
Torrential Tribute
are the big 3.
Sakuretsu is good, Trap Dustshoot is doing well right now to strip your opponent of monsters in the early game, Pulling the Rug is doing good because it negates Monarchs / Gadgets / an opposing Elemental Hero Stratos / the searchers for Demise One Turn Kill (the Sonic Bird, Senju of the 1,000 hands, Manju of the 10,000 hands.)
I don't like Cylinder because although it does damage, it doesn't destroy anything, and leaves you at a card disadvantage. Cylinder can be good if you know you have an aggressive opponent, but not many other times otherwise. Cylinder's only good if the players you're playing against are bad.