Yu-Gi-Oh/Volcanic deck
Expert: Pat Sullivan - 6/18/2007
QuestionQUESTION: Hi, i made a volcanic deck (and yes, i know the rats aren't out where you are, but they don't make too much of an impact) so could you give it a fix over, will also send side
Monster Cards Qty
Volcanic Buckshot 3
Volcanic Bullet 3
Volcanic Edge 3
Volcanic Rocket 3
Volcanic Revolver 2
Volcanic Rat (500/500 Normal) 2
Solar Flare Dragon 1
Total 17
Spell Cards Qty
Blaze Accelerator 3
Card Trader 3
Crazy Fire 2
Tri-Blaze Accelerator 1
Snatch Steal 1
Excavation of Mage Stones 1
Emergency Provisions 1
Pot of Avarice 1
Wave Motion Cannon 1
14
Trap Cards Qty
Volcanic Charge 3
Sakuretsu Armour 2
Ojama Trio 2
Mirror Force 1
Radient Mirror Force 1
Ring of Destruction 1
Torrential Tribute 1
Magic Cylinder 1
12
(the number at the bottom of the list means the total number of cards (in that type) and sorry for weird presentation (I used excel))
Side
Twister 3 Pulling the Rug 3
Cursed seal of Forbidden Spell 3
Cloak and Dagger 3
Backfire 3
3 12
(also note the number beside the card is the amount of that card (once again i apoligize for the weird presentation)
ANSWER: try this on for size:
Monsters
1 - Volcanic Doomfire
3 - Volcanic Shell
3 - Volcanic Slicer
3 - Volcanic Rocket
3 - Solar Flare Dragon
3 - Volcanic Blaster
3 - Volcanic Scattershot
Spells
3 - Blaze Accelerator
1 - Heavy Storm
1 - Level Limit - Area B
1 - Mystical Space Typhoon
1 - Pot Of Avarice
1 - Premature Burial
1 - Snatch Steal
3 - Wave Motion Cannon
2 - Tri - Blaze Accelerator
Traps
3 - Solemn Judgement
1 - Call Of The Haunted
1 - Gravity Bind
1 - Mirror Force
1 - Ring of Destruction
i have actually built this deck myself, and nothing beats winning a game off doomfire. its way too much fun. see how well my version works and see if u like it. hope it can help u beat your dad. have fun and good luck
---------- FOLLOW-UP ----------
QUESTION: im trying to make the deck more of a fun build, tevolving around recycling monsters and blowing things up with my canons (accelerators) 2 tri blazes will get stuck in my hand and i like the bullet-trader combo tht draws me 2 cards a turn, also doomfire kills my cannon which m trying to mae the deck revolve around, could you give it another run over with this in mid
ANSWER: the truth is this deck is not based on doomfire, but simply uses it as a fun beater/finisher, normally as a backup when straight burn fails. also note that i gave u 3 rockets, so the getting stuck with tri blaze shouldnt be a problem since rocket can officially search both blaze and tri blaze they are needed to revolve a deck around accelerators. the trader is a good combo, though if u intend on running it u have to remember that your deck revolves aroung spells and traps that remain on the field, not to mention the combo takes at least a turn to really gain any advantage, so u cannot depend so much on them so u would only need to run 2 trader at most. i have rolled it over again and i discovered the utility of volcanic recharge with shells. its quite usefull with the cannons. check it out.
---------- FOLLOW-UP ----------
QUESTION: ould you please run me over on how the shell-trader combo works, I read aboutit and added it but ive never drawn it, and I dont really understand it, so how exactly does it work, also the version you gave me has quite a bit of stall, when im trying to run a sorta agressive volcanic deck (level limit, grav bind) also, whats with the heavy storm, it will blow up the decks main cads
ANSWER: now if u want agressive, then u will have to push for doomfire as your finisher. for the trader combo, the idea is that u discard shell via a cannon and then use its effect to search another shell. thats the once per turn effect. then u activate card trader on your next turn to return the searched shell from previous turn. then u activate the search again, essentially giving u an extra card or 2, then if u wish u can continue using cannon. u can of course cut the stall but it was placed there as the backup to being aggressive if the opponent manages to put a halt in your plans so u can just burn the rest of the way. sorry about the heavy, not supposed to be there, supposed to be trunade. i am just used to using heavy storm very often.
---------- FOLLOW-UP ----------
QUESTION: Should I swap 2 flare dragons for my 2 rats. Swap gravity bind, level limit and one blaster (the tribute one) for card traders because I need the draw power and to stop bad topdecking (to an extent) swap the MST and one wave motion for Ojama Trio (to clog up their field) Swap one solemn judgement for magic cylinder )to hurt them when they attack) and call and another blaster (the tribute one) for two crazy fires.
ANSWER: no rats, u really shouldnt need them since u run volcanic blaster to search your smaller volcanics. i believe i forgot to mention to try out volcanic recharge to reuse your shells (this really does work). if your going to be aggressive, u shouldnt need trio. u can cut a judgement for cylinder since it is useful. i also must mention i dislike crazy fire. also call is useful for abuse with rockets for their effecs as well as doomfire after u originally summon it.
---------- FOLLOW-UP ----------
QUESTION: Should I swap one blaster for one hammerer and could you send me a final decklist, also, I might need to run heavy for doomfire, thanks
AnswerMonsters
2 - Volcanic Doomfire
3 - Volcanic Shell
3 - Volcanic Slicer
3 - Volcanic Rocket
3 - Solar Flare Dragon
3 - Volcanic Blaster
3 - Volcanic Scattershot
Spells
3 - Blaze Accelerator
1 - Heavy Storm
1 - Mystical Space Typhoon
1 - Pot Of Avarice
1 - Premature Burial
1 - Snatch Steal
3 - Wave Motion Cannon
2 - Tri - Blaze Accelerator
1 - Giant Trunade
Traps
2 - Solemn Judgement
1 - Call Of The Haunted
1 - Magic Cylinder
1 - Mirror Force
1 - Ring of Destruction
1 - Volcanic Recharge
hammerer would only be good if didnt have to give up attacking for its effect. otherwise i feel it works pretty well. have fun and good luck