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About Damien Carey
Expertise
I can answer questions about rulings and I will do deck fixes in the Advanced format. However any question concerning deck fixes must include the deck's strategy, or the goal you are ultimately trying to achieve. Sure i could just churn out cloned decks simply because they bear a resemblance to the deck you are trying to produce, but where is the fun in that? My specific areas of expertise centre around Dark World, Gadgets, Monarchs, Chimeratech, Cyberdarks, Warriors and Crystal Beasts. I am a moderator on the new site www.freewebs.com/icaruswing under the name Pinion (pegasus-pinion) and if i am maxed out here then you can try me there.

Experience
I'm a Level One Judge and I have been playing Yugioh since 2000. However i took an extended leave of absence in 2004 and only returned to the game in July 2006.

Publications
I post my own articles on my bebo site, which are available for anybody to view.

Education/Credentials
I have been out of University where I studied Computer Game Design, for the last three years.

Awards and Honors
Since returning to the game i have attended every tournament possible. I am averaging between 4th and 8th place but i seem to be improving. I recently came 25/164 in the Irish Nationals. and 1 took 2nd Place at the Force of Breaker Sneak Preview

 
   

You are here:  Experts > Kids > Kid's Toys and Games > Yu-Gi-Oh > how can i defeat a fully armed dark world deck

Yu-Gi-Oh - how can i defeat a fully armed dark world deck


Expert: Damien Carey - 6/19/2007

Question
my uses a dark world deck with more than one copy of every great dark world card and his
sakuretsu armors
mirror force
treeborn frog
spirit reaper  
and
card destruction

really don't make my life easier
*i hace dueled him many times but i still haven't found a decent strategy to beat him if u could provide me a really good tip then i would more than appreciate it.

thanx in advance

Answer
Hi there. Great Question.
My friend also plays a Dark World Deck with the full compliment of Spell cards. And there is only one reliable way to mess up there combos and this comes in  form of three relatively simple cards to get. Here they are in case you are not familiar with them.

Card #   EOJ-EN047
Card Name   Dimensional Fissure
Card Type   Spell
Is Continuous   Yes
Text
Any monster sent to the Graveyard is removed from play instead.

Card #   EOJ-EN022
Card Name   Banisher of the Radiance
Card Type   Monster
Monster Type   Fairy
Attribute   LIGHT
Level   3
Attack   1600
Defense   0
Is Effect   Yes
Text
While this card is face-up on the field, any card sent to the Graveyard is removed from play instead.

Card #   EOJ-EN057
Card Name   Macro Cosmos
Card Type   Trap
Is Continuous   Yes
Text
You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.

I dont suggest you play all three. Pick the combination of them that fits your deck best without disrupting it too much. It will stop yiur cards like sangan or pot of avarice but sacrifices must be made for the win.

These three cards are all from enemy of justice and have the nasty habit of sending cards sent to the graveyard out of play. A Dark World card that is discarded to the graveyard and gets special summoned to the field still goes to the graveayrd first and then gets special summoned. Use these cards so they get removed from play instead and his strategy will fall to pieces around him.

Also remember that Dark world lightning loses it's effect if you chain the card it targeted because then it is face up and your opponent cannot discard if he does not fulfil the first effect. Therefore macro cosmos might be preferable over dimensional fissure so your opponent loses resources and for the element of surprise.

Dont forget that gateway to dark world prohibits any kind of summoning in the same turn it is activated before and after it is played in the turn.

I hope this helped.

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