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About Skye Hayes
Expertise
I am great at deck fixes. I ONLY do ADVANCED tournament regulation deck fixes. My knowledge on trades, prices, and ruling are good. But deck fixes are my Specialty like: anything that is currently hot. I WILL prepare your deck to COMPETE up to level of the current tournament standards. (I keep up with the metagame consistently). I DO NOT make decks from SCRATCH. If you are attending a regional or SJC name which. Also if you have a UDE # please provide it.

Experience
HS: Strake Jesuit College Prep AM: Texas A&M University at College Station Whoop and Gig'em
 
   

You are here:  Experts > Kids > Kid's Toys and Games > Yu-Gi-Oh > machine deck (forgot to add something)

Yu-Gi-Oh - machine deck (forgot to add something)


Expert: Skye Hayes - 6/22/2007

Question
ive recently have made a machine deck its done ok when i face my friends, we like to play 4 way free for all once in a while in these im kinda ok. but once i go head to head its VERY sad. we dont follow the current card banned and limit rules

here is my deck i hope you can help:

monsters: 29 total  

6 normal:
V-tiger jet
X-head cannon
Battle Footballer(2)
mechanical chaser(2)

23 effect:
heavy mech suppot platform(2)
boot-up soldier - dread dynamo
cyber laser dragon --> (thinking of getting rid of him)
proto-cyber dragon(3)
machine king prototype --> (i want perfect machine king)
w-wing catapault
z-metal tank
y-dragon head
yellow gadget
red gadget
green gadget
ancient gear engineer
ancient gear golem
ancient gear beast
ancient gear gajiltrom dragon
ancient gear gajiltrom chimera
drillroid
fusilier dragon, the dual-mode beast
cyber jar
old vindictive magician

13 trap:

magic jammer
shadow spell
DNA surgery
coffin seller
rare metalmorph
dust tornado
waboku
stronghold the moving fortress
roll out!
covering fire
call of the haunted
sakuretsu armor
magic cylinder

16 spell:

heavy storm
insect barrier
spell absorption
power bond
different dimension capsule (2)
limiter removal
7 completed
photon generator unit
overload fusion
scapegoat
de-fusion
dark-hole
shrink
dian keto the cure master
mystical space typhoon

fusion deck:
vw tiger catapult
xyz dragon cannon
vwyxz dragon catapult cannon
cyber twin dragon
chimeratech overdragon
cyber end dragon

Answer
well jonathan,
id bemore than happy to help however i only do tournament regulation advanced decklists. WHICH baide by the rules
...

WHat this means however. Is your gonna have a good deck, that folllows the rules and kicks butt in one on one hopefully. As far as 4 ways go, the simplest and most effective strategy is to use monsters whom have a high defense. Notice how your when you play a 4 way at one point everyone is just topdecking and has few cards in their hand. Field control maybe retained by someone for 3 min then it switches. I SUGGEST for 4 way buying the rock structure deck or lookign it up online and checking out the card sinside. THat deck i have found run extremely well in a 4 way.

ALRIGHT.
TIme for the machine deck.
RIght off the bat Id take out all your normal monsters. Normal monsters present a problem because they are giving you ,so to say, more for your money. You want to make the most of the cards you have. SO its like having more than one card in your hand.= card advantage.Lookign at your monster lineup, im goign to the best monsters in there and what we can work around is those gadgets. THey are effective. YOU NEED to get 3 copies of each gadget..
I dont like your trap lineup.
YOur spell linup have traces of a potentially good strategy especially for gadgets.
The deck i present to you thins itself out. thanks to the gadgets. Giving it speed. IT is 40 cards. YUGioh is a game of probability, you want to mazimize your draw chance by having as few cards as possible in your deck. so neve rmore than 43 as a rule of thumb. The deck has also monster removal disrupting enemy tacitics and keeping the monsters off the field. Including monsters that are good at killign mosnters
Monsters
3x Red gadget
3x Yellow gadget
3x green gadget
3x giant rat
2x exiled force
2x Injection fairy lily
2x drillroid
18 monsters
spells
3x shrink
1x limiter removal
1x heavy storm
1x m.st
2x twister
3x hammershot
3x fissure
14

traps
1x mirror force
1x torrential tribute
3x sakuretus armor
3x trap hole
2x bottomless trap hole
1x ultimate offering
11

43. Total
However i se that you wnato to work around fusion monsters. A good idea would be to get three cyber dragons. A future fusion. an overload fusion. Chimeratech overdragon. Put them in your deck removing 2 bottomless traps holes and 3 normal trap holes.
please tell me what you thingk. However if you want to run a deck revolving around the cannons (xyz, tiger, etc) tell me and we can work that out.
enjoy man.


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